24.10.2009, 15:20
Thunda
I just renamed the OpelBlitz6700A_radio folder to OpelBlitz6700A_radio1 and added the following lines to my static.ini:
[buildings.House$VehicleOpelBlitz6700A_radio1]
Title VehicleOpelBlitz6700A_radio1
MeshLive 3do/Cars/OpelBlitz6700A_radio1/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_radio1/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
This leaves the old texture and mesh to be used on the moving vehicle (not as I nice but no big antenna) and adds the new mesh and texture to my objects list as a new vehicle. As a matter of fact I just added them all to my static.ini. I just pulled all the folders out of the wingflyr original that were for other tectures and renamed them and added them to my static.ini. Now I have a bunch a vehicles in my object list that can be placed as individual objects. I have multiple Opel fuel and cargo trucks with different textures populating my airfields.
Here is what I added to my static.ini, you will ned to create the appropriate folders and place the correct files in them for this to work.
[buildings.House$VehicleOpelBlitz6700A_fuel]
Title OpelBlitz6700A_fuel
MeshLive 3do/Cars/OpelBlitz6700A_fuel/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_fuel/dead.sim
AlignToLand 1
Body Fuelbig // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_fuel_grey]
Title OpelBlitz6700A_fuel_grey
MeshLive 3do/Cars/OpelBlitz6700A_fuel_grey/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_fuel_grey/dead.sim
AlignToLand 1
Body Fuelbig // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_fuel_winter]
Title OpelBlitz6700A_fuel_winter
MeshLive 3do/Cars/OpelBlitz6700A_fuel_winter/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_fuel_winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_medic_summer]
Title OpelBlitz6700A_medic_summer
MeshLive 3do/Cars/OpelBlitz6700A_medic_summer/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_medic_summer/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_medic_summer1]
Title OpelBlitz6700A_medic_summer1
MeshLive 3do/Cars/OpelBlitz6700A_medic_summer1/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_medic_summer1/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_medic_desert]
Title OpelBlitz6700A_medic_summer_desert
MeshLive 3do/Cars/OpelBlitz6700A_medic_desert/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_medic_desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_medic_winter]
Title OpelBlitz6700A_medic_winter
MeshLive 3do/Cars/OpelBlitz6700A_medic_winter/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_medic_winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_radio]
Title VehicleOpelBlitz6700A_radio
MeshLive 3do/Cars/OpelBlitz6700A_radio/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_radio/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_radio_grey]
Title VehicleOpelBlitz6700A_radio_grey
MeshLive 3do/Cars/OpelBlitz6700A_radio_grey/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_radio_grey/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_radio1]
Title VehicleOpelBlitz6700A_radio1
MeshLive 3do/Cars/OpelBlitz6700A_radio1/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_radio1/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_radio_winter]
Title VehicleOpelBlitz6700A_radio_winter
MeshLive 3do/Cars/OpelBlitz6700A_radio_winter/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_radio_winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_grey]
Title OpelBlitz6700A_grey
MeshLive 3do/Cars/OpelBlitz6700A_grey/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_grey/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_summer]
Title OpelBlitz6700A_summer
MeshLive 3do/Cars/OpelBlitz6700A_summer/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_summer/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_summer1]
Title OpelBlitz6700A_summer1
MeshLive 3do/Cars/OpelBlitz6700A_summer1/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_summer1/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_desert]
Title OpelBlitz6700A_desert
MeshLive 3do/Cars/OpelBlitz6700A_desert/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_winter]
Title OpelBlitz6700A_winter
MeshLive 3do/Cars/OpelBlitz6700A_winter/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_desert]
Title VW82_desert
MeshLive 3do/Cars/VW82_desert/live.sim
MeshDead 3do/Cars/VW82_desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_grey]
Title VW82_grey
MeshLive 3do/Cars/VW82_grey/live.sim
MeshDead 3do/Cars/VW82_grey/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_summer]
Title VW82_summer
MeshLive 3do/Cars/VW82_summer/live.sim
MeshDead 3do/Cars/VW82_summer/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_winter]
Title VW82_winter
MeshLive 3do/Cars/VW82_winter/live.sim
MeshDead 3do/Cars/VW82_winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_TENT_desert]
Title VW82_desert
MeshLive 3do/Cars/VW82_TENT_desert/live.sim
MeshDead 3do/Cars/VW82_TENT_desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_TENT_summer]
Title VW82_TENT_summer
MeshLive 3do/Cars/VW82_TENT_summer/live.sim
MeshDead 3do/Cars/VW82_TENT_summer/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_TENT_summer1]
Title VW82_TENT_summer1
MeshLive 3do/Cars/VW82_TENT_summer1/live.sim
MeshDead 3do/Cars/VW82_TENT_summer1/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_Dark]
Title WillisMB_Dark
MeshLive 3do/Cars/WillisMB_Dark/mono.sim
MeshDead 3do/Cars/WillisMB_Dark/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_Desert]
Title WillisMB_Desert
MeshLive 3do/Cars/WillisMB_Desert/mono.sim
MeshDead 3do/Cars/WillisMB_Desert/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_green]
Title WillisMB_green
MeshLive 3do/Cars/WillisMB_green/mono.sim
MeshDead 3do/Cars/WillisMB_green/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_snow]
Title WillisMB_snow
MeshLive 3do/Cars/WillisMB_snow/mono.sim
MeshDead 3do/Cars/WillisMB_snow/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_US]
Title WillisMB_US
MeshLive 3do/Cars/WillisMB_US/mono.sim
MeshDead 3do/Cars/WillisMB_US/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_camouf_US]
Title WillisMB_TENT_camouf_US
MeshLive 3do/Cars/WillisMB_TENT_camouf_US/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_camouf_US/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_green]
Title WillisMB_TENT_green
MeshLive 3do/Cars/WillisMB_TENT_green/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_green/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_light]
Title WillisMB_TENT_light
MeshLive 3do/Cars/WillisMB_TENT_light/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_light/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_snow]
Title WillisMB_TENT_snow
MeshLive 3do/Cars/WillisMB_TENT_snow/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_snow/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_US]
Title WillisMB_TENT_US
MeshLive 3do/Cars/WillisMB_TENT_US/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_US/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_USDark]
Title WillisMB_TENT_USDark
MeshLive 3do/Cars/WillisMB_TENT_USDark/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_USDark/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_USDesert]
Title WillisMB_TENT_USDesert
MeshLive 3do/Cars/WillisMB_TENT_USDesert/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_USDesert/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_USLight]
Title WillisMB_TENT_USLight
MeshLive 3do/Cars/WillisMB_TENT_USLight/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_USLight/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleStudebeckerTruck]
Title StudebeckerTruck
MeshLive 3do/Cars/StudebeckerTruck/live.sim
MeshDead 3do/Cars/StudebeckerTruck/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleStudebeckerTruck_Desert]
Title StudebeckerTruck_Desert
MeshLive 3do/Cars/StudebeckerTruck_Desert/live.sim
MeshDead 3do/Cars/StudebeckerTruck_Desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleDiamondT_US]
Title DiamondT_US
MeshLive 3do/Cars/DiamondT_US/live.sim
MeshDead 3do/Cars/DiamondT_US/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleDiamondT_US_desert]
Title DiamondT_US_desert
MeshLive 3do/Cars/DiamondT_US_desert/live.sim
MeshDead 3do/Cars/DiamondT_US_desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleChevrolet_FLATBED_US]
Title Chevrolet_FLATBED_US
MeshLive 3do/Cars/Chevrolet_FLATBED_US/live.sim
MeshDead 3do/Cars/Chevrolet_FLATBED_US/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleChevrolet_FLATBED_US_Desert]
Title Chevrolet_FLATBED_US_Desert
MeshLive 3do/Cars/Chevrolet_FLATBED_US_Desert/live.sim
MeshDead 3do/Cars/Chevrolet_FLATBED_US_Desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleChevrolet_FLATBED_US_Winter]
Title Chevrolet_FLATBED_US_Winter
MeshLive 3do/Cars/Chevrolet_FLATBED_US_Winter/live.sim
MeshDead 3do/Cars/Chevrolet_FLATBED_US_Winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
NOTE: I also have the vehicles occasionnaly become invisible except for their shadows and passengers they never disappear.
I just renamed the OpelBlitz6700A_radio folder to OpelBlitz6700A_radio1 and added the following lines to my static.ini:
[buildings.House$VehicleOpelBlitz6700A_radio1]
Title VehicleOpelBlitz6700A_radio1
MeshLive 3do/Cars/OpelBlitz6700A_radio1/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_radio1/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
This leaves the old texture and mesh to be used on the moving vehicle (not as I nice but no big antenna) and adds the new mesh and texture to my objects list as a new vehicle. As a matter of fact I just added them all to my static.ini. I just pulled all the folders out of the wingflyr original that were for other tectures and renamed them and added them to my static.ini. Now I have a bunch a vehicles in my object list that can be placed as individual objects. I have multiple Opel fuel and cargo trucks with different textures populating my airfields.
Here is what I added to my static.ini, you will ned to create the appropriate folders and place the correct files in them for this to work.
[buildings.House$VehicleOpelBlitz6700A_fuel]
Title OpelBlitz6700A_fuel
MeshLive 3do/Cars/OpelBlitz6700A_fuel/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_fuel/dead.sim
AlignToLand 1
Body Fuelbig // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_fuel_grey]
Title OpelBlitz6700A_fuel_grey
MeshLive 3do/Cars/OpelBlitz6700A_fuel_grey/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_fuel_grey/dead.sim
AlignToLand 1
Body Fuelbig // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_fuel_winter]
Title OpelBlitz6700A_fuel_winter
MeshLive 3do/Cars/OpelBlitz6700A_fuel_winter/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_fuel_winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_medic_summer]
Title OpelBlitz6700A_medic_summer
MeshLive 3do/Cars/OpelBlitz6700A_medic_summer/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_medic_summer/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_medic_summer1]
Title OpelBlitz6700A_medic_summer1
MeshLive 3do/Cars/OpelBlitz6700A_medic_summer1/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_medic_summer1/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_medic_desert]
Title OpelBlitz6700A_medic_summer_desert
MeshLive 3do/Cars/OpelBlitz6700A_medic_desert/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_medic_desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_medic_winter]
Title OpelBlitz6700A_medic_winter
MeshLive 3do/Cars/OpelBlitz6700A_medic_winter/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_medic_winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_radio]
Title VehicleOpelBlitz6700A_radio
MeshLive 3do/Cars/OpelBlitz6700A_radio/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_radio/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_radio_grey]
Title VehicleOpelBlitz6700A_radio_grey
MeshLive 3do/Cars/OpelBlitz6700A_radio_grey/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_radio_grey/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_radio1]
Title VehicleOpelBlitz6700A_radio1
MeshLive 3do/Cars/OpelBlitz6700A_radio1/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_radio1/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_radio_winter]
Title VehicleOpelBlitz6700A_radio_winter
MeshLive 3do/Cars/OpelBlitz6700A_radio_winter/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_radio_winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_grey]
Title OpelBlitz6700A_grey
MeshLive 3do/Cars/OpelBlitz6700A_grey/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_grey/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_summer]
Title OpelBlitz6700A_summer
MeshLive 3do/Cars/OpelBlitz6700A_summer/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_summer/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_summer1]
Title OpelBlitz6700A_summer1
MeshLive 3do/Cars/OpelBlitz6700A_summer1/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_summer1/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_desert]
Title OpelBlitz6700A_desert
MeshLive 3do/Cars/OpelBlitz6700A_desert/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleOpelBlitz6700A_winter]
Title OpelBlitz6700A_winter
MeshLive 3do/Cars/OpelBlitz6700A_winter/live.sim
MeshDead 3do/Cars/OpelBlitz6700A_winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_desert]
Title VW82_desert
MeshLive 3do/Cars/VW82_desert/live.sim
MeshDead 3do/Cars/VW82_desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_grey]
Title VW82_grey
MeshLive 3do/Cars/VW82_grey/live.sim
MeshDead 3do/Cars/VW82_grey/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_summer]
Title VW82_summer
MeshLive 3do/Cars/VW82_summer/live.sim
MeshDead 3do/Cars/VW82_summer/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_winter]
Title VW82_winter
MeshLive 3do/Cars/VW82_winter/live.sim
MeshDead 3do/Cars/VW82_winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_TENT_desert]
Title VW82_desert
MeshLive 3do/Cars/VW82_TENT_desert/live.sim
MeshDead 3do/Cars/VW82_TENT_desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_TENT_summer]
Title VW82_TENT_summer
MeshLive 3do/Cars/VW82_TENT_summer/live.sim
MeshDead 3do/Cars/VW82_TENT_summer/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleVW82_TENT_summer1]
Title VW82_TENT_summer1
MeshLive 3do/Cars/VW82_TENT_summer1/live.sim
MeshDead 3do/Cars/VW82_TENT_summer1/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_Dark]
Title WillisMB_Dark
MeshLive 3do/Cars/WillisMB_Dark/mono.sim
MeshDead 3do/Cars/WillisMB_Dark/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_Desert]
Title WillisMB_Desert
MeshLive 3do/Cars/WillisMB_Desert/mono.sim
MeshDead 3do/Cars/WillisMB_Desert/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_green]
Title WillisMB_green
MeshLive 3do/Cars/WillisMB_green/mono.sim
MeshDead 3do/Cars/WillisMB_green/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_snow]
Title WillisMB_snow
MeshLive 3do/Cars/WillisMB_snow/mono.sim
MeshDead 3do/Cars/WillisMB_snow/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_US]
Title WillisMB_US
MeshLive 3do/Cars/WillisMB_US/mono.sim
MeshDead 3do/Cars/WillisMB_US/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_camouf_US]
Title WillisMB_TENT_camouf_US
MeshLive 3do/Cars/WillisMB_TENT_camouf_US/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_camouf_US/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_green]
Title WillisMB_TENT_green
MeshLive 3do/Cars/WillisMB_TENT_green/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_green/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_light]
Title WillisMB_TENT_light
MeshLive 3do/Cars/WillisMB_TENT_light/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_light/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_snow]
Title WillisMB_TENT_snow
MeshLive 3do/Cars/WillisMB_TENT_snow/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_snow/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_US]
Title WillisMB_TENT_US
MeshLive 3do/Cars/WillisMB_TENT_US/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_US/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_USDark]
Title WillisMB_TENT_USDark
MeshLive 3do/Cars/WillisMB_TENT_USDark/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_USDark/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_USDesert]
Title WillisMB_TENT_USDesert
MeshLive 3do/Cars/WillisMB_TENT_USDesert/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_USDesert/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleWillisMB_TENT_USLight]
Title WillisMB_TENT_USLight
MeshLive 3do/Cars/WillisMB_TENT_USLight/mono.sim
MeshDead 3do/Cars/WillisMB_TENT_USLight/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleStudebeckerTruck]
Title StudebeckerTruck
MeshLive 3do/Cars/StudebeckerTruck/live.sim
MeshDead 3do/Cars/StudebeckerTruck/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleStudebeckerTruck_Desert]
Title StudebeckerTruck_Desert
MeshLive 3do/Cars/StudebeckerTruck_Desert/live.sim
MeshDead 3do/Cars/StudebeckerTruck_Desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleDiamondT_US]
Title DiamondT_US
MeshLive 3do/Cars/DiamondT_US/live.sim
MeshDead 3do/Cars/DiamondT_US/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleDiamondT_US_desert]
Title DiamondT_US_desert
MeshLive 3do/Cars/DiamondT_US_desert/live.sim
MeshDead 3do/Cars/DiamondT_US_desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleChevrolet_FLATBED_US]
Title Chevrolet_FLATBED_US
MeshLive 3do/Cars/Chevrolet_FLATBED_US/live.sim
MeshDead 3do/Cars/Chevrolet_FLATBED_US/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleChevrolet_FLATBED_US_Desert]
Title Chevrolet_FLATBED_US_Desert
MeshLive 3do/Cars/Chevrolet_FLATBED_US_Desert/live.sim
MeshDead 3do/Cars/Chevrolet_FLATBED_US_Desert/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
[buildings.House$VehicleChevrolet_FLATBED_US_Winter]
Title Chevrolet_FLATBED_US_Winter
MeshLive 3do/Cars/Chevrolet_FLATBED_US_Winter/live.sim
MeshDead 3do/Cars/Chevrolet_FLATBED_US_Winter/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
NOTE: I also have the vehicles occasionnaly become invisible except for their shadows and passengers they never disappear.