25.10.2009, 20:35
The problem isn't the map, it's all the new objects and ground textures you'd need to create to make the U.S. look like the U.S., as well as the trouble of populating your new map with all those new objects. In any case, it's easier to create a map of a real area than to make up a "generic" area, since you can tweak STRM data if you're modeling a real area.
Another problem, if you're trying to model the U.S. as it appeared in the 1940s, is historical research. The U.S. has changed drastically in the last 60 years, so if you're going to do the job right, you will need to look at a lot of old maps and local histories to properly place airfields, factories, landmarks and the like.
Unless a talented object maker and map maker, like Canon, gets the urge to start modeling the U.S. we're out of luck. Or, as other people have suggested, you can do it yourself. A few months back, Czech Texan proposed doing a map of central Texas, but I don't know what's become of the project, or if it was ever started, perhaps he might be able to help you.
Another problem, if you're trying to model the U.S. as it appeared in the 1940s, is historical research. The U.S. has changed drastically in the last 60 years, so if you're going to do the job right, you will need to look at a lot of old maps and local histories to properly place airfields, factories, landmarks and the like.
Unless a talented object maker and map maker, like Canon, gets the urge to start modeling the U.S. we're out of luck. Or, as other people have suggested, you can do it yourself. A few months back, Czech Texan proposed doing a map of central Texas, but I don't know what's become of the project, or if it was ever started, perhaps he might be able to help you.