Okinawa repainted - V2 Under way 7 february 2010
#38

redko Wrote:
Phil_K Wrote:redko - is the actors static for this Okinawa map from the original map or from LAL_Rone's? I ask because the damage model for the maps appears to be different - if you try the damage brush on the original map, and then try to replace it with LAL's, the damage disappears.

As i find boring the extracting map process, and more than that i don't have the 100% knowledge for that I used the file from LAL_Rone right. RealDarko gave me another extracted version of this map but it isn't this one.

In fact I used Lal_Rone map for base because he says he reworked the mountains and i'm looking for a version of Okinawa with volume, as the stock map is desesparatly too flat. :roll: . I'm still looking for a version with higher mountains....or to learn by myself how to do that.
Well you need to be careful if you used LAL_Rone's static actors, because if someone tries to use it in an existing mission or campaign, the mission might not work properly. I've tried converting missions I've made for LAL_Rone's map onto the original map, and if there has been any areas that have been subjected to the damage brush, then what happens is the damage disappears, the player isn't given a plane to fly in, and any front lines also disappear. Basically the .mis file is corrupted.

So it's possible to use this map to overwrite the LAL_Rone map (by calling it LAL_Okinawa) but not to overwrite the original map.
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