Help assigning new material(mat) to mesh file(msh)
#1

Hi guys, wonder if you can help me

I'm using a mesh in a cockpit "borrowed" from one of the excellent new cockpits found here

let's say mesh1.msh with the appropiate mesh1.mat

I need to clone that mesh in order to assign it a new mat file and hence another texture

mesh1.msh >> mesh2.msh now with mesh2.mat

I've been having problems to accomplish that using MshConverter1-18

is there a way to open a binarized mesh and assign it a new mat file so that Il-2 can recognize it, that way I would have the exact mesh 2 times in a cockpit but with different textures each

regards
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