Radio Navigation
#2

TurkeyDriver Wrote:Has anyone been able to figure out how the radio compass pointer works in the code? It would be neet for online dogfights and coops that you could have it point to a radio tower instead of the bottom left corner of the map. It would make navigation somewhat more realistic. For single missions it would be fantastic but I think any chanegs would mess up the AI waypoint code.

No need for a mod IMHO, the Redwulfs use this extensively in our coops, here's how.

When building a coop mission, simply assign a single waypoint (after the take off waypoint) as a "beacon" for player aircraft (pure AI "extras" still need to be guided around). That way the radio compass will always point to the beacon. A spin-off advantage is that mission building is greatly simplified (says the mission builder :wink: ). Coops are also much more fluid (and fun) and require real navigational and tactical skills. Guest players not used to this do, however, sometimes get confused and will drone around the beacon until they realise they actually have to navigate - no mindless following the waypoints to the target and back home.

Using this technique does, however, require the mission builder to write a good briefing and that everybody reads it. :wink:

Note: Only works in coops (think it'll work in campaigns too but haven't tested).
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