WIP: New Arctic area map from Mixx_
#24

I was kinda jokin as u propably knew. map making is fun! But one thing that i'm missing, is campaigns and missions for all these new masterpieces. It is abit boring to make a huge map and then only 1 or 2 campaigns or missions are made Cry. That is why i might try my hands with Lowngrins DGC. I love those random missions!
BTW! I couldn't help my self. I just took some Mbug's wintertextures and made a early winter version for this map. MY ol MY it looks sooo real:
[Image: w1.jpg]
[Image: w2.jpg]
If you want to try it, it is easy:
1. Make a copy of original load.ini and paste it into Zapolare folder
2. rename it to Load_we ( e means early, no ice, but also no winter camo Sad)
Add these lines to all.ini file:
mixx_Zapolar_we mixx_Zapolar/load_we.ini
Copy/paste these lines in to that new winter load_we.ini file. Remember to replace all with this:

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_m.tga
TypeMap = map_t.tga
FarMap = map_f.tga
ReflMap = map_r.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m01.tga
ed_m02.tga
ed_m03.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH = 5
DECLIN = 65
PRESSURE = 745
TEMPERATURE = 10

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = forest/summer/sk_Wood0.tga
Wood1 = forest/summer/sk_Wood1.tga
Wood2 = forest/summer/sk_Wood2.tga
Wood3 = forest/summer/sk_Wood3.tga
Wood4 = forest/summer/sk_Wood4.tga

WoodMask2 = forest/summer/JForestMask.tga
WoodMask3 = forest/summer/JForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8aw.tga
TreeLightMask = Trees\LightM256.tga
;Tree0 = Trees\AlteredBush9a.tga


[WATER]
Water = water/Water.tga

[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = land/winter/Mbug_sk_fields_midland0_Hiver.tga
LowLand1 = land/winter/Mbug_sk_fields_midland1_Hiver01.tga
LowLand2 = land/winter/Mbug_sk_fields_midland0_Hiver.tga
LowLand3 = land/winter/Mbug_sk_fields_mount5_Hiver.tga

MidLand0 = land/winter/Mbug_sk_fields_midland0_Hiver.tga,2
MidLand1 = land/winter/Mbug_sk_fields_midland1_Hiver01.tga,2
MidLand2 = land/winter/Mbug_sk_fields_midland0_Hiver.tga
MidLand3 = land/winter/Mbug_sk_fields_midland0_Hiver.tga

Mount0 = land/winter/Mbug_sk_fields_mount0_Hiver.tga
Mount1 = land/winter/Mbug_sk_LowLand5_fields_Hiver.tga
Mount2 = land/winter/Mbug_sk_fields_mount2_Hiver.tga,2
Mount3 = land/winter/Mbug_sk_fields_mount3_Hiver.tga

Country0 = land/winter/Mbug_bigcountry_hiver.tga
Country1 = land/winter/Mbug_sk_country_mount_Hiver.tga
Country2 = land/winter/Mbug_sk_fields_mount4_Hiver.tga,2
Country3 = land/winter/Mbug_sk_fields_mount5_Hiver.tga

City0 = land/winter/Mbug_sk_DownCity_Hiver.tga
City1 = land/winter/Mbug_sk_MidCity_Hiver.tga
City2 =
City3 = land/winter/Mbug_sk_Factory_Hiver.tga

AirField0= land/winter/Mbug_sk_fields_airfieldGr_Hiver.tga,4
AirField1= land/winter/Mbug_sk_Factory1_Hiver.tga
AirField2= land/winter/Mbug_sk_fields_airfieldGr1_Hiver.tga,4
AirField3= land/winter/Mbug_sk_midland4_Hiver.tga,2

Wood0 = land/winter/Mbug_sk_ForestGr_Hiver.tga,4
Wood1 =
Wood2 = land/winter/Mbug_sk_ForestFar_Hiver.tga
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/winter/Mbug_sk_LowLand0_Hiver.tga
Water3 = water/beachsurf.tga
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