WIP: New Arctic area map from Mixx_
#57

Just increase the water area for a tempory measure and you can have as much ocean as you want without any work on the map

try this.....BACK UP THE LOAD INI AND SAVE IT SOMEWHERE SAFE!!!!!!!!!!!!!!!!

now delete the contents of the load ini and replace it with this

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
;map_ed.tga
;ed_m03.tga
ed_m02.tga
ed_m01.tga

[MAP2D_BIG]
OutsideMapCell = 28
tile tile.mat
sizeX 500000
sizeY 500000
ofsX 000000
ofsY 000000

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH = 5
DECLIN = 65
PRESSURE = 745
TEMPERATURE = 10

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga

Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/Water.tga

[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/Road
Highway = land/summer/Road
[FIELDS]
LowLand0 = ZaPolar/Mixx_Terra10.tga,2
LowLand1 = ZaPolar/Mixx_Cola.tga
LowLand2 = ZaPolar/MIXX_Norge_Gorie2.tga
LowLand3 = ZaPolar/Mixx_Terra7.tga,2
MidLand0 = ZaPolar/Mixx_BesGorrieLES26.tga
MidLand1 = ZaPolar/Mixx_BOLOTO.tga
MidLand2 = ZaPolar/Mixx_TOP2.tga
MidLand3 = ZaPolar/AVALA.tga
Mount0 = ZaPolar/relief_lesRavninaLES37.tga
Mount1 = ZaPolar/Mixx_Norge_TOP.tga
Mount2 = ZaPolar/Mixx_Motovski_Coast.tga
Mount3 = ZaPolar/Mixx_Terra7.tga
Country0 =ZaPolar/Mixx_Luostaari.tga
Country1 = ZaPolar/Mixx_BesGorrieLES26.tga
Country2 = ZaPolar/Mixx_TOP.tga
Country3 =
City0 = ZaPolar/Dcountry.tga,2
City1 = ZaPolar/Mixx_SELO.tga
City2 = ZaPolar/Murmansk11.tga
City3 =
AirField0= ZaPolar/Mixx_Hebykten.tga
AirField1= ZaPolar/Mixx_Vaenga.tga
AirField2= ZaPolar/Mixx_Shongui.tga
AirField3= ZaPolar/Mixx_Airfield77.tga
Wood0 = Italy_DF/land/summer/macchia_neu5.tga,2
Wood1 =
Wood2 = Italy_DF/forest/summer/ItaWood_far.tga,2
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = ZaPolar/Mixx_Cola.tga
Water3 = ZaPolar/Mixx_BEREGGG4.tga


your artic map now sits in the corner of a big ocean map with all objects and textures (and water textures ) in place........it might do for now
All thats needed now is Mixxs permission and some bright spark with map building experience to continue the land mass along the bottom to the right hand corner of the map
and colour the whole water area in the opening map to the same as that in Mixxs map (you'll see what i mean when you first open your map)
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