[WIP] Cutting lines... *UPDATED*
#10

VonBarb. Wrote:I hear you redko, those plains can be a real pain in the neck...

Have you thought of using the river banks textures ? Very often they're only assigned to, well... river banks, but if you choose a texture that's neutral enough to both look good near rivers and fit in well with the fields textures, you can use it as a 'dirt fields' texture to disrupt the patterns.

I know you work 'by hand', but you should try making a .psp layered templare of your Map_T file if you haven't yet, for quick editing of large areas. It will save you a lot of time Wink

Cheers

Nico

" I hear you redko, those plains can be a real pain in the neck" = 100%

"Have you thought of using the river banks textures ?" = yep, i use ALL the slots. the more textures i can put on the map the more they look natural.

The guy who will the try to repaint one of my maps will have a big surprise when changing just one texture :lol: :lol: ....he's gonna have pieces of his new texture scattered in all parts of the map as i use sometime beach textures for mountains and the contrary too.
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