[WIP] Cutting lines... *UPDATED*
#14

That makes a lot of sense, and I would agree with you for every other map but Canon's Channel. It is obvious Joe spent many recreating those airfields as true to reality as he could, and he did a marvellous job of it. I am not going to walk over all this hard work and destroy something that is a very important part of what makes this map what it is. Besides, that would mean editing the actors.static, and that's completely beyond the scope of what I am trying to do here.
Ironically, most FSX users seem to look at the problem the other way round : they'd rather have fully detailed airports than landscapes, since it doesn't really matter when you're cruising 30k ft high in your jet liner Big Grin

I am making some progress, I now have a Map_T I'm quite happy with and 'buffer' textures for all of Gilb's seasons except winter and my own Autumn textures. Since Gilb's winter textures don't seem to create as many repetitions and integrating a working 'buffer' for both mainland europe and the UK would require changing other textures or further editing of the load.ini, I might leave them out for now.
Thanks to Agracier for mentionning the 'noise' trick. I'd always assumed it would create new shades of grey that'd mess up the Map_T and, well, I wasn't quite sure how to do it in Gimp Big Grin All sorted now, it's been quite useful.

I'll post pics soon.

BTW, in order to avoid having to add another 8 maps to the all.ini, this mod will come as an Install-It-Yourself package that will require to do some editing of the load.ini files. Anybody interested in using this should try to get familiar with editing these files. I'm not too worried about the people who've been posting in this thread so far though Wink

Cheers

Nico
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