[SOLVED!] Channel Map Trees, how can I reduce them?
#13

Hi Guys, looks like i've got round my frame loss, it was those darned trees!

Thank you all for your help, especially Thrud and zippzapp who told me where to look to find the offending timber.

What I have actually done is to take the xxx.tree.tga files (the autogen tree plates) into photoshop and reduced the coverage by about 80% per plate, of which there are 16. Now, this has given me a dramatic increase in FPS, and i'm talking from 9-15 to now 30-60 fps!!!!

If anyone else had the same problem as me, i'd be willing to put together a 'reduced tree pack' for the channel map and make it available for d/l. I could grade it to tailor for individual systems whereby you can replace plates to get the right balance of visual quality and playable frames. I had to be pretty brutal, because those lovely trees were killing it for me, but even now although they are sparse, the map still looks fantastic!
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