1024 pix textures - Geometrical Anomolies
#7

[quote="renmik"]Looks like triangles to me

try this:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0 //
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