Photoshop and Map Making?
#8

Odd RGB values those above. Where did you ever get these values from?
I've always used the values given in Kevins map-making tutorial and have never been plagued by any troubles when using these:

low0 RGB 0
low1 RGB 1
low2 RGB 2
low3 RGB 3

mid0 RGB 4
mid1 RGB 5
mid2 RGB 6
mid3 RGB 7

mount0 RGB 8
mount1 RGB 9
mount2 RGB 10
mount3 RGB 11

country0 RGB 12
country1 RGB 13
country2 RGB 14
country3 RGB 15

city0 RGB 16
city1 RGB 17
city2 RGB 18
city3 RGB 19

airfield0 RGB 20
airfield1 RGB 21
airfield2 RGB 22
airfield3 RGB 23

woods RGB 24
water RGB 31 (surf)
water RGB 30 (no surf)

secondary roads RGB 32
railways RGB 64
highways RGB 128

these last three are flattened using ADDITION option for flattening.

To ascertain that these values work, take any newly made map_t from a new map mod and search the land areas with a color picker or eyedropper tool (or whatever it's called in your program of choice) and see if you find anything above RGB 24 on the land areas. I seriously doubt it.

Other than the RGB values given above for roads/highways/rr, RGB values above 40 are used to simulate shallow water and surf around coastlines. Since your high RGB values won't accord with your map_C and mapC_tga.table, you won't see water on these areas, even though in map_T you've created water textures.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)