08.12.2009, 18:21
Thank you teisco
Now that I see this , I would say Generic Mod Enabler should be just enabling mods and
not making comments about what's compatible and what's not :lol:
As long as Generic Mod Enabler is not in business of rewritting files inside 3DO , Effects ,
Material , Smokes , Textures folder etc....which are using also other mods and their files are
needed , then it should be OK .
I have never used Generic Mod Enabler , I hope it is not rewritting files each time new mod is
added and it is actually only adding mods as they're configured with each mod's own folders structure .
S! HG
Now that I see this , I would say Generic Mod Enabler should be just enabling mods and
not making comments about what's compatible and what's not :lol:
As long as Generic Mod Enabler is not in business of rewritting files inside 3DO , Effects ,
Material , Smokes , Textures folder etc....which are using also other mods and their files are
needed , then it should be OK .
I have never used Generic Mod Enabler , I hope it is not rewritting files each time new mod is
added and it is actually only adding mods as they're configured with each mod's own folders structure .
S! HG