Kyushu V1.0 - DL Now - Bumph textures update 7/03/10

GilB57 Wrote:Something possible : if you encounter fps pbs above heavily populated areas, you may use objects CanonUK made for his Channel map : he made houses by group & without shadow : so, no dramatic loose of fps above them ....just an idea :wink:

Keep on the great work (are Okinawa & Iwo Jima final releases ?)

Ok will see this. Anyway i noticed that by cancelling internal bildings and trees from inside of cities i could be able to make very detailed harbors, with 100% industrial new banks and no fps loss.

With detailed textures 15% of the houses can be cancelled and replaced by realistic habors without any visual impact. so cities remain cities but with much realism. It's a big improvement.
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