Multi-Throttle 4.0 (prop pitch, toe brakes, trim tweaking)
#29

mikkowl Wrote:This is not technically a MOD, but adds important functionality. It is a program I made to control up to four engines with any controller axis you have connected (you can use ANY axis on ANY controller).

It cleverly reads the axis positions, then figures out what keys need to be pressed on the keyboard to manipulate the in-game engines into the corresponding positions, trying to use the least amount of key presses possible. And it does this very well and instantly. The accuracy and range of motion is pretty good too, being able to read the throttles in 23 unique positions, from 0% to 120% in 5% increments. That's similar to binding an axis directly to an engine.

It started as a project to get my G940 dual throttle working, and it worked so well and I saw that nothing was stopping me from adapting it to work with any controller and as many engines and axises as we could want. I only bothered supporting up to four.. I doubt any of you have more axises that you want to use for six engined bombers anyway Wink

http://hem.bredband.net/mikko.artist/Mu ... ikkOwl.rar

You can have up to four axises, one for each engine on a B-17 for example. Or you can use a dual throttle to control the engine pairs on the left and right side, makes it much more fun and intuitive to turn them while taxiing on the runway, and when flying.

More features coming in version 3 (this is version 2, version 1 had only support for G940). Individual buttons for turning each engine on and off, and feathering each engine propeller, as well as toggling magnetos individually for each engine.


Tackar Smile
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