?debugging utility to compare actors.static with static.ini?
#1

I think most of the problems with new maps and mission refusing to save is that with all the new mods the actors.static contains more objects than the static.ini. Not sure if there's already done something like that but it would be very useful to have a prog which would just compare the type of objects present in the map's actors.static and the static.ini and report the types present in actors.static and absent in static.ini.
What do you think?
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