02.02.2010, 17:05
[quote=redko
It looks sterile because there is just some bildings on it, i can put complexe instllations and all the dock stuff.....but the question is all this isn't going to have fps cost ???
I agree these concrets looks to modern, there a lack of vintage aspect but they are done like this...will see what i can do for that. but remember all this concern some little parts of the map, the rest looks more natural. in fact i'm looking to find a way to have banks close to what they was at that time. and the map basically don't respect the real topology of real Kyushu.
I'm ok with critics no problem[/quote]
redko, one suggestion: you could ask to a obyect-texture modder to swap out the banks textures from game files and to give them some "customization" in colour (need more dark grey mostly) aspect, variety and "old looking" to stay better and no more so-unnatural into your map, it's a pity that your hard and good work will be affect with a lackness of a so easy and quite quick (I think) restyling of 2-3 static obyect.
It looks sterile because there is just some bildings on it, i can put complexe instllations and all the dock stuff.....but the question is all this isn't going to have fps cost ???
I agree these concrets looks to modern, there a lack of vintage aspect but they are done like this...will see what i can do for that. but remember all this concern some little parts of the map, the rest looks more natural. in fact i'm looking to find a way to have banks close to what they was at that time. and the map basically don't respect the real topology of real Kyushu.
I'm ok with critics no problem[/quote]
redko, one suggestion: you could ask to a obyect-texture modder to swap out the banks textures from game files and to give them some "customization" in colour (need more dark grey mostly) aspect, variety and "old looking" to stay better and no more so-unnatural into your map, it's a pity that your hard and good work will be affect with a lackness of a so easy and quite quick (I think) restyling of 2-3 static obyect.