20.02.2010, 12:34
@musikerz
What flight sim is that?
The model in the object viewer is clearly very high poly, almost certainly more than the Il2 engine can handle, but the lower poly in-game model would be much more manageable, and well within the limitations of the Il2 engine. The only problem might be the Skin texture, which looks to be more than the normal 1024x1024 used by Il2, but I'm sure this could be changed, one way or another.
What flight sim is that?
The model in the object viewer is clearly very high poly, almost certainly more than the Il2 engine can handle, but the lower poly in-game model would be much more manageable, and well within the limitations of the Il2 engine. The only problem might be the Skin texture, which looks to be more than the normal 1024x1024 used by Il2, but I'm sure this could be changed, one way or another.