Palau repaintV1 - airfields arriving
#86

Dleg Wrote:D(og)leg

Ok Dleg roger that.

- for saturation is not that i'm afraid by that, i know lands of this part of the world have their own colours. my fear is more about how Il2 deals with it. it's a game, an old one, and the engine
doesn't deal good with colours in general, and saturated colours in particular. it's a common problem in games, the way they deal with colour is far away from a photographer approach.

only recent games are starting to take in consideration this problem, helped with the evolution of new programming libraries, like DirectX 10 and 11. Crysis is a goo exemple. Arma is another
one. Today programmers are looking for photorealism and that's what i want too since my first repain, Okinawa. So if the map requires staturated colours...it will be. The question is how far i
must go to avoid plastic rendering.

We will see. the actual version i'm working with is saturated. you will be able to see it soon for release

- ok for rivers. i just checked that point in google earth and they are hard to find. i will repaint it if i have time. i don't wan't to go too far in moding this map, the idea is a quick repaint. When in
started my repaints, the idea was to "save and update" the most drinkable maps of this sim....there is enough talented guys here ot create new one. I will repaint the most maps as i can, but
not all deserves this (italy_Df for exemple)

- ok for surf. coral part is at the beginning. i get some help from Avala, thanks to him

- and YES....................there will be a repaint of Marianas - Guam, Rota, Tinian, and Saipan - . teenager i was "fan" of PTO, i have in mind so many docs i saw when i was younger (i'm 30
) about the war in this part of the world, and the maps are so bad compared to what we have for ETO and MTO that it was obvious that a repainy was needed.
Tue Mar 02, 2010 7:35 pm
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