09.07.2010, 17:46
Ok, I've never tested this but in theory it should work the textures should still display but not quite as sharp however you will get much more fps:
If you open up the file and resize the image to half the size, (actually it's a quarter in size but half the pixels up and half the pixels across) so for example an original 2048x2048 texture becomes 1024x1024. The textures should still show up and give you more frame rates as it isn't as big a tga file.
Secondly you could also save it as an 8 bit tga which would require you to put it into indexed colour mode first before saving when you are using photoshop. You'll also have to find a way to do it without loosing colour, I can't remember how but there was a way. This is more native to IL2 just like the bitmap skins and will help the game run more smoothly and use less resources so you should have much more fps. If you can't do it in 8bit then the lowest bit you can do which should be therefore 16 bit should also help slightly I think but I'm not sure. 8 bit is the most suitable.
If you open up the file and resize the image to half the size, (actually it's a quarter in size but half the pixels up and half the pixels across) so for example an original 2048x2048 texture becomes 1024x1024. The textures should still show up and give you more frame rates as it isn't as big a tga file.
Secondly you could also save it as an 8 bit tga which would require you to put it into indexed colour mode first before saving when you are using photoshop. You'll also have to find a way to do it without loosing colour, I can't remember how but there was a way. This is more native to IL2 just like the bitmap skins and will help the game run more smoothly and use less resources so you should have much more fps. If you can't do it in 8bit then the lowest bit you can do which should be therefore 16 bit should also help slightly I think but I'm not sure. 8 bit is the most suitable.