Forest Textures and Load.ini Slots
#6

Newy Wrote:I agree, being able to use 2 different types of trees on the one map would be handy.

Also being able to use 2 different water textures to replicate say both sandy shallows and coral reefs on the same map.

there was this post below,

viewtopic.php?t=13422&postdays=0&postorder=asc&start=0

But he doesn't tell you how.

Newy

I've actually developed a method of getting 4 water textures on one map but it is such a painstakingly slow , tedious and complicated process that it took me 2 months to do just one small area of a reef, i seriously believe that any map maker who gave this a go would think 'nice idea but not worth the effort' and would only try it the once. So what i'm gonna do is try and develop a much better and simpler way but this will take time .....if i can do it.....when and if i get this done then i'll make a tutorial but believe me a tutorial on the current method would be as big as a phone directory..........trust me...not worth the effort! The trees on the other hand might be much simpler but i posted a thread on here a few weeks ago asking if it was worth sacrificing the roads and railways for more texture slots and the common oppinion from our top map makers was a resounding no........and in hind sight i agree!

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