Forest Textures and Load.ini Slots
#8

agracier Wrote:Another thought about the woods slots, is why are there 4 slots, but only two are used? What happens with areas that are made into Wood1 and Wood3?

Are they wasted slots and RGB values? and for that matter, what are their RGB values anyway?

Apparently Wood0 and Wood2 are both RGB 24 ... so what about the other 2 slots?


That might be something worth delving into becaue i,ve noticed that if you eliminate all the possible wood and tree entries in the load ini or place a ' ;' in front of each entry to dissable them they do indeed disappear from the map but if you load another map previous to the one that you are working on then close it and open your own map you will find that your map is covered in trees despite the fact that they're all dissabled. Are these mysterious trees something to do with the woods 1 and woods 3 slots? if so then we could be onto something because there really shouldn't be any trees there!
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