14.05.2010, 00:44
It would be cool to make a new slot D-23 and actually not very difficult considering the external 3d work is identical to the D-22. The flight characteristics of the D-22 were not all that far off from the D-23. I think all that distinguished them was the factories they were built at.
The Malcom hood is cool, pluss it provides a needed benefit. I find the D-22/10 series cockpits to be the most blinding. I've worked on the some of the cockpit and replaced the framing with the glass, as well as expanded the bullet proof glass so the front view is not so restrictive.
There are some textures that aren't lining up properly, and given the extent of some of the newer cockpits i've seen, it might be better to let someone with texturing know how do that part of it.
The mod itself is based on the stock (vanilla) cockpit, so it doesn't have the new gunsites and hoods included in the modded pits. I had difficultly getting them converted for some reason. Now that they are compiled, I might give it another try.
The F4U-4 would also be an easy mod plane to add. I dont think the visual model is too far off from the F4U-1D. Its just that you'd need to create a new flight model which involves diving into java scripting and hashing, which i'm not that familiar with.
Bill
The Malcom hood is cool, pluss it provides a needed benefit. I find the D-22/10 series cockpits to be the most blinding. I've worked on the some of the cockpit and replaced the framing with the glass, as well as expanded the bullet proof glass so the front view is not so restrictive.
There are some textures that aren't lining up properly, and given the extent of some of the newer cockpits i've seen, it might be better to let someone with texturing know how do that part of it.
The mod itself is based on the stock (vanilla) cockpit, so it doesn't have the new gunsites and hoods included in the modded pits. I had difficultly getting them converted for some reason. Now that they are compiled, I might give it another try.
The F4U-4 would also be an easy mod plane to add. I dont think the visual model is too far off from the F4U-1D. Its just that you'd need to create a new flight model which involves diving into java scripting and hashing, which i'm not that familiar with.
Bill