15.05.2010, 00:18
Thank you so much, asheshouse! It workrd! :cheers:
Now I can confyrm it works with 3DSMAX 2010 32-bits! :lol:
My sec qestion is: I'm editing an existing default mesh just a little bit (simply moving that little stick at the P-40 magneto switch to be it historically correct:
)
I'm exporting it (text) and then I use the text to make a new Ignitiion.MSH file for the game... But somehow it becomes 5 kb (instead of original 3kb) and the game doesn't load updated P-40 cockpit... What do I do wrong? Do I need to assing a materials every time I edit something?? Or what? Or it's not obligatory? :oops:
Now I can confyrm it works with 3DSMAX 2010 32-bits! :lol:
My sec qestion is: I'm editing an existing default mesh just a little bit (simply moving that little stick at the P-40 magneto switch to be it historically correct:
)
I'm exporting it (text) and then I use the text to make a new Ignitiion.MSH file for the game... But somehow it becomes 5 kb (instead of original 3kb) and the game doesn't load updated P-40 cockpit... What do I do wrong? Do I need to assing a materials every time I edit something?? Or what? Or it's not obligatory? :oops: