Compressing Mods
#1

The new mod packs, UP or HSFX do a great job compressing mods into sfs files and so speed up loading the game considerably.

But after a while, with all the new mods, aircraft variants, ships, objects, maps and what not that are here to choose from, once again the old MODS folder fills up at an alarming/satisfactory rate and game loading times climb back up into minutes, often time enough to go make a cup of tea while waiting for the game to load.

Now i know that there can't be a new set of sfs files made for every mod that comes out, but here is a question that I am wondering about:

We already have an sfs extractor utility, which extracts files that have been compiled into sfs files.

Is it possible to have an sfs compiler utility that would allow gamers to individually add mods to (new) sfs files to allow for faster loading?

I realize that something like this won't do standardization of the game any good, but on the other hand, since virtually everyone personalizes their game anyway, what would be the difference in placing new mods into the MODS folder or into an sfs file?

Or is making sfs files more complicated than just 'zipping' them into a game related format?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 5 Guest(s)