SOW update 2010-7-16
#22

Fireskull Wrote:Ah! The amazing things that technology makes possible. Smile
So, still no actual evidence that SoW is using PhysX, then?

In any networked game, attempting to use technology for 'randomisation' or anything similar that isn't available to all users is likely to result in bottlenecks, and/or inconsistencies in the presented game state. Oleg Maddox would have two choices - either (a) make the use of PhysX part of the spec for online play, or (b) not use it for anything other than cosmetic purposes. In a typical Console game, or even in a one off PC game, reliance on one particular proprietary type of hardware isn't particularly risky, but in a simulation which has been in development for a considerable time (before PhysX existed, actually), and with a potential lifetime of a decade, it would be a dubious commercial proposition. Why take the risk when Oleg has already demonstrated an ability to exploit standard hardware to the extent he has?
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