21.08.2010, 15:57
Ok, so the way you've set that up, when activating in JSGME, all those hashed files get copied to IL-2 Sturmovik 1946\Files\
and end up in there with all those other hashed files already there. A lot of mods work that way.
But look at other mods we have, and there is the original path recreated that is there in the SFS files.
For example, buttons is placed in \gui\game\
air.ini is located in \com\maddox\il2\objects\
cockpits are in \3do\cockpit
Now, I don't know for sure, but just suggesting that you may need to do the similar thing for the files you have modified, and recreate some or all of the path where they are located in the .SFS files
Without that, they may not be seen when the game loads. Or does hashing the file incorporate that path?
and end up in there with all those other hashed files already there. A lot of mods work that way.
But look at other mods we have, and there is the original path recreated that is there in the SFS files.
For example, buttons is placed in \gui\game\
air.ini is located in \com\maddox\il2\objects\
cockpits are in \3do\cockpit
Now, I don't know for sure, but just suggesting that you may need to do the similar thing for the files you have modified, and recreate some or all of the path where they are located in the .SFS files
Without that, they may not be seen when the game loads. Or does hashing the file incorporate that path?