08.10.2010, 17:32
While being no modder meself, I have to agree to Whodatnotsayin', that creating a mod or function like this,
is some major undertaking, since you'd have to track every movement of all actors in the mission you were playing,
capturing them, the moment you pressed "save" and then bring all of them back to life again, the moment you
reloaded the scene.
This might work for linear gameplay shooters, with lots of static scripted scenes.
But not with Sturmovik. In shooters, the area of movement is pretty cramped, because on foot you don't go 300mph.
Also, you'll always end up at the same scripted scenes, meeting a "boss".
But you don't in Sturmovik. You have larger areas, much more objects and you change position in 3D a lot,
quite a lot to "remember" for a logging function, and a lot to load, if wanted.
Or to say, a lot for the game engine to be re-initialized.
Perhaps there's "Quik-Save" for SOW?
is some major undertaking, since you'd have to track every movement of all actors in the mission you were playing,
capturing them, the moment you pressed "save" and then bring all of them back to life again, the moment you
reloaded the scene.
This might work for linear gameplay shooters, with lots of static scripted scenes.
But not with Sturmovik. In shooters, the area of movement is pretty cramped, because on foot you don't go 300mph.
Also, you'll always end up at the same scripted scenes, meeting a "boss".
But you don't in Sturmovik. You have larger areas, much more objects and you change position in 3D a lot,
quite a lot to "remember" for a logging function, and a lot to load, if wanted.
Or to say, a lot for the game engine to be re-initialized.
Perhaps there's "Quik-Save" for SOW?