07.11.2010, 08:16
When VSF sand box sim was first put out over a year ago I started
To develop the human on the ground, I brought the idea up to the
Developer of VSF and he said to me that was a whole new world to
Him as VSF was made for mechanical things and not human like things
I asked for some animations from him for this and he came through
With a few for me, I was able to get the upper body and his arms moving
And have him shoot his gun, just about a month ago the developer gave
Me a new animation and I was able to get my humans legs to walk, its
Still very much a WIP but its getting there and we still need to get his
Movements more human like, here is a photo of my human on the ground
WW2 German low ploy test model I made in game that I been working on for this.
The human on the ground when fully develop will end up in CK as a user
Operated game piece.
Deutschmark
To develop the human on the ground, I brought the idea up to the
Developer of VSF and he said to me that was a whole new world to
Him as VSF was made for mechanical things and not human like things
I asked for some animations from him for this and he came through
With a few for me, I was able to get the upper body and his arms moving
And have him shoot his gun, just about a month ago the developer gave
Me a new animation and I was able to get my humans legs to walk, its
Still very much a WIP but its getting there and we still need to get his
Movements more human like, here is a photo of my human on the ground
WW2 German low ploy test model I made in game that I been working on for this.
The human on the ground when fully develop will end up in CK as a user
Operated game piece.
Deutschmark