Solved - Controlling auto-popping trees
#6

Hi guys,

So, I started the conversion process form the beginning :
1 - Check the size of my original texture : 1024x1024
2 - Set it to indexed mode (Stuka, I supposed you mean to check preferably the size of the file instead of texture's resolution as it's impossible to have 1 Mb with 512x512) : 1 Mb
3 - Converted it to tga : still 1 Mb

Did the same with the tree texture :
1 - Reduced the size to 512x512
2 - Set to grey scale
3 - Checked the size : 256 Kb
4 - Checked there wasn't no alpha channel in it
5 - Named it accordingly to Stuka advice : putting "fields" in the beginning of its name

And ...

[Image: fw_trees_final.jpg]

... it finaly works !!!
I don't know where I did something wrong the first time, anyway it's now solved, thanx to you guys :wink:
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)