05.05.2011, 01:26
Hi Uzin,
There's no mistery in creating rivers either on altitude or at sea level. You've just have to add the rivers in the source_map_c (the one in clear you'll indicate as source to the tool map). This map is only black and white, white for land and black for water including rivers. If you don't touch your map_h (height) the rivers will be normally added at the current land height (I think it's better to create first your sea map, generate your first map_c with the map tool and align coasts with it, then edit again your source_map_c with the rivers and create again the map_c but without aligning coasts anymore as this could affect the rivers height).
Then, you can manually edit the heights either in map_h or through the Map Building FMB (height).
Remember that bridges can only be put at sea level. If you want to put a bridge on altitude you'll have to descend the river to sea level in order to see it (another solution would be to use a static object of the bridge but it will not allow the same functionality).
If you use a static object it will work in this way:
1) if in your map_t the road crosses the river without a cut, vehicles will be allowed to pass through the river even if the object is destroyed.
2) if in your map_t the road is cut by the river, vehicles will never be allowed to pass through .
Rivers must be at least two pixels wide when turning (if in a meander you've got only have one pixel the river will be shown as cut).
Hope this helps.
Cheers,
N
There's no mistery in creating rivers either on altitude or at sea level. You've just have to add the rivers in the source_map_c (the one in clear you'll indicate as source to the tool map). This map is only black and white, white for land and black for water including rivers. If you don't touch your map_h (height) the rivers will be normally added at the current land height (I think it's better to create first your sea map, generate your first map_c with the map tool and align coasts with it, then edit again your source_map_c with the rivers and create again the map_c but without aligning coasts anymore as this could affect the rivers height).
Then, you can manually edit the heights either in map_h or through the Map Building FMB (height).
Remember that bridges can only be put at sea level. If you want to put a bridge on altitude you'll have to descend the river to sea level in order to see it (another solution would be to use a static object of the bridge but it will not allow the same functionality).
If you use a static object it will work in this way:
1) if in your map_t the road crosses the river without a cut, vehicles will be allowed to pass through the river even if the object is destroyed.
2) if in your map_t the road is cut by the river, vehicles will never be allowed to pass through .
Rivers must be at least two pixels wide when turning (if in a meander you've got only have one pixel the river will be shown as cut).
Hope this helps.
Cheers,
N