15.07.2012, 14:39
pistitom,
It's good to know that you like the mods.
Now just to be sure that you have everything right, here are some threads:
IL-2 Patch Central
viewtopic.php?f=96&t=31580
IL-2 Newbie Guide
viewtopic.php?f=29&t=29314
pistitom, it seems that you read the instructions for HSFX at the 242nd squadron and also the READ-ME file(s) in the HSFX 6.0 downloads, correct? The JSGME Mods Enabler is crucial for handling most mods.
Everything unique to HSFX 5.0 will not work with 6.0 (SAS Mods Activator for IL-2 4.10 will not work with HSFX 6.0, for example). For the sake of the readers: Do not mix 5.0 and 6.0 into one.
However, the basic ideas of adding mods to HSFX 6.0 are the same as the past:
(Add Mods by Files, Add Mods by MODS folder, or Add Mods by JSGME Mods Enabler)
viewtopic.php?f=106&t=31573&p=351216#p351216
pistitom, for the sake of the readers, I will leave this thread as an attention getter. :OO
:wink:
Fireskull
It's good to know that you like the mods.
Now just to be sure that you have everything right, here are some threads:
IL-2 Patch Central
viewtopic.php?f=96&t=31580
IL-2 Newbie Guide
viewtopic.php?f=29&t=29314
pistitom, it seems that you read the instructions for HSFX at the 242nd squadron and also the READ-ME file(s) in the HSFX 6.0 downloads, correct? The JSGME Mods Enabler is crucial for handling most mods.
Everything unique to HSFX 5.0 will not work with 6.0 (SAS Mods Activator for IL-2 4.10 will not work with HSFX 6.0, for example). For the sake of the readers: Do not mix 5.0 and 6.0 into one.
However, the basic ideas of adding mods to HSFX 6.0 are the same as the past:
(Add Mods by Files, Add Mods by MODS folder, or Add Mods by JSGME Mods Enabler)
viewtopic.php?f=106&t=31573&p=351216#p351216
pistitom, for the sake of the readers, I will leave this thread as an attention getter. :OO
:wink:
Fireskull