Posts: 285
Threads: 17
Joined: Dec 2007
taurus Wrote:Poncho,
poncho Wrote:Is it possible to add the cowl flap pull shown in your last post? It is missing above the our recognition switchbox.
No unfortunately. That very spot is also texture mirrored on the throttle quadrant mounting bracket. So I cant put in detail for either the cowl flap pull mechanism or mounting bolts for the throttle quadrant. Very fubar'd :x
Now that the rec. switchbox has its own mesh, we can rename required files within the mesh so that we are not using shared tgas. By doing this we could retexture this area independently.
Given this do you think you could create what would essentially be a 2D cowl flap pull, that would look 3D?
I would be willing to rough out some new tgas with cut/paste stock textures in the key spots, so that you wouldn't need to do all of the trial and error stuff to locate needed areas.
The "Defrost" knob would also be something that would be easy to cut out. as you wish.
Posts: 285
Threads: 17
Joined: Dec 2007
My God! Taurus you really can turn 2D into 3D. Sorry it is taking so long to get the redone meshes to you. I'm making some good progress now after some difficulty.
Poncho
That last pic has knocked me out!! Superb..
Isit possible to make them clickable or movable?
You don't honestly think I didn't know that..lol!
geeeez taurus and poncho...you guys are awsome.