There is a draw distance (something like that) in the mat file for a given object.
I found what I thought might be the palm trees, and they were set to 1000m. I changed it to 10,000 (all the other objects I saw) and no dice. Perhaps it was the clutter trees I changed?
tater
The "world" draw distance works together with the object's draw distance in the corresponding mat file.
The view distance (visually) will not go further than the objects draw distance in the "world" file. In other words, to make objects appear from longer distance, you have to change both the (general) objects draw distance in the "world" file and in its (specific) mat file as well.
At least that's what I found. Anyway, I'll make some screenshots later...
I actually have a Munda With some of the trees in. I think I have one palm every 10m. Pretty much everywhere that isn't a runway, taxiway, or revetment. With draw distance up I bet it's murder on FRs. Too bad instead of disappearing at range it can't just go to some low LOD image of green parallel to the ground.
tater
Posts: 703
Threads: 9
Joined: Nov 2007
Objects are still objects, regardless of who put them in.
TEAM PACIFIC
BTW, that row of 4 tress desperately needs to be darkened. That has always been a problem with that object.
Ideally, we'd scale it, too, but from what I found we'll need to scale the mesh :?
tater
I have images of Ranard and Sunlight fields I will scan later if anyone needs them.
It's beautifully stunning!
If you're cool you will let me try it out myself!
Just kidding. Keep up the exceptional work. I can't wait to have it myself!
Wow, looks swell. Hope it's not a FPS killer. But she's beautiful.
^^^ Ian suggested that this was true on more than one occasion. He said if you placed Berlin in the FMB (as a mission instead of preplaced on the map as static.actors), the PC would grind to a halt.
tater