You guys are AWESOME!! Can't wait to have this for an SEOW campaign!!
BBall asked me about spawnign away from the runway. I remember doing this for some mission myself. You place the planes on the ground out in an open field. There are some missions where planes take off parallel doing so.
How close can airfield icons be to each other?
I will test, but I have an idea. The only downside is that in map view, the airfield icons show up, and I would be adding some.
What if we put an airfield icon on the map such that it was in a dispersal area? Possibly in a blast pen, even. We'd set them up such that in the readme it would be clear to mission builders that any "airfields" that show up in dispersal areas are for player aircraft only. Then, you can make missions where player planes start away from the runway...
tater
As far as placing trees is concerned.....on my OLD com..(athlon XP 2200+ (1800mhz.) 1.5 GB RAM and very low end card).... I enjoyed playing the campaign "Cactus Diary" as a beta tester
and I decided to tart up Henderson field with an extra 3000 palm tree groups....and still had no problems with stutter
one recommendation.....when you place many of the same kind of object into the FMB.....such as palm tree groups....... leave them all in the same direction....do not turn some here and there to alter their bearing....it helps FPS this way
whether the same is true when added as actors static I don't know
Which runway icon is the 1km circle around? The ones with the red arrows in the FMB, or the 2 linked ones?
On some fields with very wide dispersals, this should be no problem at all...
Oh, I see what you mean. I was thinking of just placing planes in the FMB on the ground more than 1km from the runway icon. COuldn't you do that as well?
Do the arrow runways show up on the map in the normal FMB? Or indeed in the game itself?
That seems like the only downside, when you look at your in flight map, will you see many airfield icons?
tater
spud, one remark. I think airfield will be look better if you will use sand textures around strips (like CFS2). Other variant is to do airfield strips using big airfield texture like Pallau, Wake or Burma maps.