Fly_zo me old china!
Hes actually being complimentary mate! First post or not - welcome SkyHigh!
POMAK
Maybe I wasn't clear enough.I should have stated that I was using the "Old AI" mod and was simply trying to convey my experience with it, as some people think it might be working for them and I have my doubts myself.I certainly was sincerely being complimentary.Let this be an end to it.
fly_zo, thanks for that, and no problems at all. Maybe it was my English that was at fault and it's my first language! I really do consider you and your modder colleagues as geniuses; it's a huge task for me to even install these mods nevermind create one.
Posts: 285
Threads: 17
Joined: Dec 2007
[quote="poncho"][quote="kowi76"]Ok I
Posts: 285
Threads: 17
Joined: Dec 2007
Kowi76,
Out of curiosity I hashed the files that you had put together in your mod. I put them in the mods folder and tried to fly a couple of missions. The game loaded OK, the missions loaded OK, but the game locked as soon as the enemy closed to dot range. On the bright side this means that the files are being read using this method. Maybe more files are needed (or less), or maybe it can't be done. I don't know.
is there a way to install only certain ai aspects and keep others
one thing i liked in the real old demo version is the planes don't auto bail when i catch their engines on fire. also fightin planes was a bit easier there. the ai there was better in my opinion. also, is there some way to make defensive guns move faster, they spend more time traversin onto enemy then actually shottin, i really need some ai fixes in this game
I think this mod does work.
I have found that the AI are now more aggressive and will turn back to fight if you bounce them as they are attempting to egress the combat area.
Turn and dive away a lot more rather than roll, roll, etc and then resuming their original course.
Thanks for this.
Thank you Graf about your suggestion to CHANGE NAME OF THE FOLDER may be this make the trick :wink: I'll go and check and report here. Regards