The Slot

Thanks for all the incredible work you and Team Pacific have done Cheech.....Typed words can't really express the admiration and gratitude we in the community have to you guys for sacrificing your personal time and energy ( No doubt you have had a few words from your respective partners / family about this "silly flying game!' )giving us something that should have been in Pacific Fighters as a prerequisite.


Thanks again for all the regular updates that have kept us in agony while we wait like a pack of starving, slavering wolves :twisted: 8) :lol:


Can't wait to see it :wink:
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Among BOB map, this is what i been waiting since i found AAA community. Screenies are unbilievebly amazing. And with Mission Mate und Qmb+ this really is like Christamas again...BTW Have you counted working hours pacific Team put in this map? Must be thousands. THX m8s!
Kapteeni
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Ooh... I feel the tension building, the release feels so near and yet all that tweaking an finalising, it's like an itch just beyond your finger tips that you just can't quite reach :mrgreen:

Can't wait for this one fellas.

Cheers, CS. Smile
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Released in time for page 100 of this thread perhaps? Smile
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kapteeni Wrote:...BTW Have you counted working hours Pacific Team put in this map? Must be thousands. THX m8s!
Kapteeni

I haven't actually kept a log. I joined the team in late-January and, since then, I have averaged about 4 hrs./day on weekdays and 10-14 hrs./day on weekends. I am not the most efficient worker, but I have definitely learned how to work smarter.

With what we learned on The Slot, construction time should be significantly reduced for follow-on projects.

The biggest challenge with The Slot is the requirement to accurately portray the battlespace during different times during the campaign; with the Lunga Point area being an excellent case in point. When the Americans landed on 7 August 1942, the Japanese airfield was incomplete. By the end of the month, the Americans had already finished and lengthened it. By December 1942, Henderson had been expanded considerably, and Fighter One, Fighter Two were fully operational. In April 1943, Carney, Koli, and The Crash Strip were all completed.

When a player launches for a mission on The Slot, proper airfield apperance needs be right for the timeframe of the mission flown, or immersion suffers. That is what drove the multiple map version requirement.
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This is, like, WOW! Very, very, very impressive.
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when the maps are finally released will they all be selectable in FMB or just one? Can a brief install guide be included, as my installation is totally skewwhiff since I installed the sound mod, I still have some maps in bloody russian!
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FA_Cheech Wrote:We think you will enjoy the final product, and that it will have been worth the wait.
You "think" we'll enjoy it? I know I'll enjoy it!
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ex_RAAF_Elecfitter Wrote:when the maps are finally released will they all be selectable in FMB or just one? Can a brief install guide be included, as my installation is totally skewwhiff since I installed the sound mod, I still have some maps in bloody russian!

There are multiple versions of The Slot, all of which are selectable in the FMB.

When the maps are released, the download will include the following:
- All versions of The Slot, in a single file directory
- Installation instructions
- A full set of spud's QMB+ missions
- A single-player, early 1942 mission by Former Older
- A 30 page, illustrated Readme file containing historical information and photographs, maps, historical data and screen shots of all airfields and seaplane bases, construction notes, and credits
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here's a hint

[Image: SlotAirfields.jpg]
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Wow. Just wow.
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Wow.. some great looking airfields!
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Im totally dumbfounded! Im just awestruck by the talented people here.

And they said it couldnt be done..........
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[Image: jawdrop.gif][Image: jawdrop.gif][Image: jawdrop.gif]
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No words. You've excelled, guys.
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