Mod request: 2 stage bail-out
#1

Hello, My first post here...
You are all doing a fantastic job! This site has rekindled my interest in IL-2.

My question is... Is it possible to make a 2 stage bail-out mod?
What I mean by this is, one command to bail out and a second command to open the parachute.
This would stop me from been shot dead while I'm descending after a high altitude incursion.
I also believe that it would make IL-2 more historically correct as I seem to remember reading somewhere that not pulling the cord at high alt was in the pilots basic training.

Regards, Smirkin.
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#2

Did you see that vid on youtube where the pilot bails.... then stands still....then is directed to run around the plane (looks as if the mouse controls him)...then gets back in the cockpit and takes-off again....it would be nice to have something like that
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#3

interesting, at the moment the sky is the limit but it is down to what coding is needed and the amount of hours/days needed, it would be nice to have you as a runaround guy who could run into a hangar and pick a plane or just get out of one and get out, like a scramble scenario
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#4

I second this ideea.

And maybe something can be made about the death of the pilot in the shute after he's opened the shute too low... I think is not real to die after the shute has opened for 1-2 seconds... injured maybe but, this is no use in our sim so survivor status would be more acurate.
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#5

yeh neat idea.. i would be for even more stages though..
1. remove harnesses
2. open canopy
3. bail
4. open chute..
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#6

I like these ideas, let's hope they will be doable in the not too distant future...
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#7

I aproove! :wink:
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#8

Sojka Wrote:yeh neat idea.. i would be for even more stages though..
1. remove harnesses
2. open canopy
3. bail
4. open chute..

lol.. How many stages?? C'mon guys get serious. You forgot to mention the disconnect flying helmet!! and there are other steps..

Two stage would be more than enough. All the removing harness, opening canopy etc can easily be incorporated with a realistic delay before the pilot bails out... I agree that a second stage may be advantagous, with the pilot falling away before the player decides when to operate the parachute.. but lets not make this too complicated Big Grin
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#9

Trooper117 Wrote:lol.. How many stages?? C'mon guys get serious. You forgot to mention the disconnect flying helmet!! and there are other steps..

Two stage would be more than enough. All the removing harness, opening canopy etc can easily be incorporated with a realistic delay before the pilot bails out... I agree that a second stage may be advantagous, with the pilot falling away before the player decides when to operate the parachute.. but lets not make this too complicated Big Grin
well it certainly was complicated in real life, so why not to make it complicated in sim too?
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#10

Thanks for the idea support guys, hopefully someone can work it out in time.
Just the 2 commands needed, One to bail and one to pop the chute at a safe altitude away from the vaultching zone.
Pity I cant upload a recording of a US pilot who experienced what can happen when you pull the cord to early. Its a shocking account from the Pacific theater.
If someone can host it, drop me a PM and I will mail it to you.
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#11

Smirkin Wrote:Thanks for the idea support guys, hopefully someone can work it out in time.
Just the 2 commands needed, One to bail and one to pop the chute at a safe altitude away from the vaultching zone.
Pity I cant upload a recording of a US pilot who experienced what can happen when you pull the cord to early. Its a shocking account from the Pacific theater.
If someone can host it, drop me a PM and I will mail it to you.

You could put it on a podcast here http://www.podomatic.com/

(need to upload as 128kbps mp3)
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#12

Quote:'well it certainly was complicated in real life, so why not to make it complicated in sim too?'



well, because it's unneccessary... just like the full starting proceedure for all aircraft in the sim, it's very complicated and not required.. Can you imagine having too learn all starting proceedures for all the aircraft you fly?.. So, it's simplified.
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#13

actually i would prefer to had to learn exact procedures (in ww2 planes..).. i want a simulator that is as much a simulator as it can be.. no need to simplify anything for me.. Smile
just my opinion though.. Wink
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#14

Have you got FSX? Have you got WWII fighters to add to it? If not, you should give it a try. It gives you a much more detailed flying proceedure with many of the cockpit functions modelled and workable.. This gives you a better understanding of proceedures in WWII aircraft.. You will note I say 'many' of the cockpit items are workable, but still not all!
For a WWII combat sim it just isn't feasible to model all proceedures 100%.. Try flying in a dogfight and try to use all the functions in a 'clickable' cockpit.. It doesn't work believe me.
If you had all the functions to hand and within reach like a real aircraft that would be different, but on a computer sim it's impractical as things stand now..
I fly real aircraft.. I also fly their representatives in sims.. and although sims give you the idea and are similar in some respects.. it's still pretty different from the real thing.
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#15

Trooper117 Wrote:Have you got FSX? Have you got WWII fighters to add to it? If not, you should give it a try. It gives you a much more detailed flying proceedure with many of the cockpit functions modelled and workable.. This gives you a better understanding of proceedures in WWII aircraft.. You will note I say 'many' of the cockpit items are workable, but still not all!
For a WWII combat sim it just isn't feasible to model all proceedures 100%.. Try flying in a dogfight and try to use all the functions in a 'clickable' cockpit.. It doesn't work believe me.
If you had all the functions to hand and within reach like a real aircraft that would be different, but on a computer sim it's impractical as things stand now..
I fly real aircraft.. I also fly their representatives in sims.. and although sims give you the idea and are similar in some respects.. it's still pretty different from the real thing.
sure i have.. like it, but u cant shoot others in FS.. Smile
cant change my mind though i want it as complicated as it was in real and as it is realistically possible.. keyboard have enough keys to cover all necessary controls, if u add shift, alt and ctrl combinations..
for analog controls theres always a way in building a simple control panel for a few bucks..
im not tryin to argue with u, i just want it as close to real as possible, doesnt matter if it makes me uncomfortable..
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