Is there a way to open .msh files?
#1

Just asking you experts, as the task to correct the pilots helmets and get rid of the unhistorical bulge that belongs to a post War soviet design seems to be impossible by just copying and pasting... :? Sad
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#2

I did it with Wordpad and what I've seen is just hieroglyphics! :oops: :lol:
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#3

I think thats file is for 3D apliccations.
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#4

I thought so and tried to rename it to .max to open it with 3DS max but nothing happened.... Cry
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#5

I had a look last night and it seems .msh is the final rendering of a 3d product for insertion into a game engine ( thast how i understood all the pages i read anyway) the original format can be any well known 3d app ie 3D Max, Blender etc..so... i think we need a converter to return it to max b4 it can be opened ..this is where i fell down..there's plenty going to .msh but i cant find any going back Sad

make sense?

Sparty
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#6

A friend of mine who is 3d modeler (mostly buildings) and a deticated gamer, explained to me all the details of incerting 3d models into game engines... :?
Anyway I think that only with help from inside we could make any progress on this...as I recon that only the developers have the tools to do so since their game engine is unique... Cry
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#7

http://visservices.sdsc.edu/vistools/Doc...ormat.html


and
http://visservices.sdsc.edu/vistools/Doc...coder.html


(My brain hurts)

dont know if any of these will work with IL2:-
http://orbit.m6.net/Forum/default.aspx?g=posts&t=4531
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#8

Thanks for the links. Smile
I've tried to open the mesh files with the tools suggested with no result though.
I'm sure they have their own tools to import and export files to the game...
Thats way I believe that if we don't have help from inside won't make any significant progress on this. Sad
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