Trains & Convoys
#1

It always bugged me that there were so few options for trains and convoys in the FMB (full mission builder) until now Smile

You can now adjust the type of wagons that make up the trains and make them as long as you like. Either by altering the stock trains or making up entirly new ones.

[Image: freightFMB.jpg]

[Image: freight2.jpg]

[Image: freight.jpg]

Same applies for vehicles, any mix including tanks.

[Image: russconvFMB.jpg]

[Image: germconvFMB.jpg]
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#2

WOW! Confusedhock: Well done for finding this Big Grin

How did you & how can you do this?
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#3

Now can you find a way to make trains more durable? I have been trying.

A single 7.62 can currently take out a locomotive. In reality the boiler should be resistant to anything below 20mm as should most tank cars. Similarly many types of goods cars should be resistant to 50cal weapons.

It would certainly be more fun if it took two or three passes to finish the train. Anyway, nice work!
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#4

Quote:Now can you find a way to make trains more durable? I have been trying.

It is in "Files\com\maddox\il2\objects" and then "technics" and "chiefs" well, at least I found it there, but please dont make the A bomb Tongue
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#5

I have always taken an interest in trains......and by useing Notepad am able to get them to delayed start....and run off the rail lines....but this is good

try not to be too secretive with your methods....the modders here are happy to share their knowledge...not brag about their skill

show us poor guys who have trouble with programming how you made those trains and columns up

just pointing us in the general direction after whetting our appetite is a bit unfair

can you post an example which we can then use to compose our own columns and trains?

I would love to be able to make trains halt...restart....go in reverse....etc.
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#6

Avala Wrote:
Quote:Now can you find a way to make trains more durable? I have been trying.

It is in "Files\com\maddox\il2\objects" and then "technics" and "chiefs" well, at least I found it there, but please dont make the A bomb Tongue

Ahh... but do the changes have an effect? I tried changing technics.ini and static.ini but I could not detect any differences.

Fabianfred the changes might be to chiefs.ini in the above mentioned directory. I too would like a more efficient flow of knowledge (at least with regards to legitimate projects).
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#7

Quote:Ahh... but do the changes have an effect? I tried changing technics.ini and static.ini but I could not detect any differences

I dont know, I discovered where they are just recently.
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#8

so after opening the Files\com\maddox\il2\objects" and then "chiefs" I can see how the trains are made up....
what next?

If I make up my own train and rename it.....save the text file into a Files/Trains/new train folder

and how do I get it to show in the FMB...what to add to the filelist?
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#9

Well i've seen it before... made by great guy FatCat_99:

http://www.acompletewasteofspace.com/mo ... 8&start=45
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#10

This is fantastic! It must allow not only creating costom trains and columns but also making moving individually those vehicles which are in the static objects list but not in the vehicles list. Say a OpelBlitz ambulance or a Ziss5 ambulance or an OpelBlitz6700. Just create a column containing onlyone OpelBlitz6700. Another thing make a 20 tanks column. Tanks are going into battle formation when encountering enemy. How that formation will be with 20 tanks? Maybe we can change the distance between tanks to more realistic (too small now)? Allowing easier tank battles setting?
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#11

I can't even find the folder "com" in the files folder

"Files\com\maddox\il2\objects"


do I have to extract files or has soundmod done this already?
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#12

Lewicide Wrote:I can't even find the folder "com" in the files folder

"Files\com\maddox\il2\objects"


do I have to extract files or has soundmod done this already?

you have to use the sfs extractor and load the files.sfs then extract to a folder of your choice...then you can open it and look....but that is where i am stuck

how do we add our new train to the filelist and files folder to make it appear in the FMB???
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#13

Modifying the existing columns and trains is easy, but I didn't succeed to add new columns. Willy where are you???!!!!

To Modify:
create inside folder "Files" the folder /com/maddox/il2/objects if it doesn't exists already. Place the chief.ini there. Edit it as you wish but don't forget to:
Add line
com/maddox/il2/objects/chief.ini
inside the "filelist.txt"
Now modifying the columns or trains present inside the "chief.ini" will take effect.
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#14

lowfighter Wrote:Modifying the existing columns and trains is easy, but I didn't succeed to add new columns. Willy where are you???!!!!

To Modify:
create inside folder "Files" the folder /com/maddox/il2/objects if it doesn't exists already. Place the chief.ini there. Edit it as you wish but don't forget to:
Add line
com/maddox/il2/objects/chief.ini
inside the "filelist.txt"
Now modifying the columns or trains present inside the "chief.ini" will take effect.

I tried modifying one...but with the line 'com/maddox/il2/objects/chief.ini' added to my filelist the FB crashes to desktop at 70%...I must be doing something wrong.....in my .ini file???

HELP
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#15

Sorry for posting this and not getting back on it sooner, somthing came up...irl

It's simple enough to do by editing with a text editor the file "cheifs.ini" found in ,as Avala correctly says, Files\com\maddox\il2\objects -Hey Avala, been a while Smile
This has nothing to do with making anything more durable, go in opposite directions or such like, it would be nice mabey, but that's another story.

Lowfighter, as usual, has the good ideas to try for development. I think some time should be spent making a list of what should be included/added in a single mod as like the map modding there needs to be compatibility, but unlike the map modding there is only one "cheifs.ini" file

@ fly_zo thanks for the link, lots of interesting stuff on there. "FatCat_99" sure is doing some cool stuff, I'm looking forward to try his QMB mod.
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