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fabianfred Wrote:Just a little help with your english...
Thx :oops:
fabianfred Wrote:now maybe we can get some better colours for those strips...
Yes ... i think :roll: But colours will be changed for
ALL airfields certain type on
ALL maps, because airfilds is separate ojects with own textures in
3do\airfield
fabianfred Wrote:Does this mean you have isolated the airstrips??
Hmmm ... what mean "isolated the airstrips" :?:
fabianfred Wrote:can you now paste these strips anywhere on a map?
No
fabianfred Wrote:can you isolate the white map icon with the crossed runways...to which the planes are bound for landing and take-off........it would be nice to construct new airstrips anywhere on a map
Yes, but i don't now how do it :oops:
There are only two types of aircraft - fighters and targets 8)
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lowfighter Wrote:Hi deSAD, this is great discovery :!:
Thx
lowfighter Wrote:How are you doing it?
Ooops ... may be someone expert in Russian? :oops: I write about this
here, but in Russian, not in English :oops: May by anybody can traslate my post in English? But if briefly - i edit actors.static in HEX-editor :roll:
There are only two types of aircraft - fighters and targets 8)
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vpmedia Wrote:Do global RGB color codes work or is this airfield/map specific parameter?
Yes, it is airfield parametr, and airfield types can be changed in actors.static ... but for all airfields certain type on the map :oops: I don't now how change type of specific airfield
There are only two types of aircraft - fighters and targets 8)
Thanks deSAD!
I try to communicate with my poor Russian...and changed a bit
Get yourself a HEX editor for examle HxD. Open the actors.static of a certain map let's say Kiev. You'll notice names of ground objects, among them name of airfield segments. Change them, deSAD changed as follows:
Plate$GroundRunwayEnd changed to Plate$Pac_GrRunwayEnd
Plate$GroundRunway changed to Plate$Pac_GrRunway
Plate$GroundTaxi changed to Plate$Pac_GrTaxi
Plate$GroundTaxiEnd changed to Plate$Pac_GrTaxiEnd
Plate$GroundTurn changed to Plate$Pac_GrTurn
Plate$GroundParkingSide changed to Plate$Pac_GrParkingSide
Plate$GroundParkingCorner changed to Plate$Pac_GrParkingCorner
Plate$GroundParking changed to Plate$Pac_GrParking
To use it as custom setting, you can save the actors.static as myactors.static in "Files/maps/Kiev" , open deSAD_kiev_load.ini and change the actors.static into myactors.static. Add "maps/Kiev/myactors.static" path to filelist.txt.
That's great! Benefit winterised and desertized map! Got to go...
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lowfighter Wrote:I try to communicate with my poor Russian...and changed a bit...
Thank you very much, lowfighter
I think, what is right translation :roll: I can add, what default airfields types, what i find, are:
- Blank (invisible, may be?)
- Concrete
- Desert
- PCP (grate plated)
- Pac_Gr (mud, i think)
- ground
- groundWinter
There are only two types of aircraft - fighters and targets 8)
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And another thing ... I think, what this 'tweak' will be working with any 3D objects on the map :roll: For example, you can change 'summer' buildings to 'winter'
There are only two types of aircraft - fighters and targets 8)
Is it possible to use the singapour map to make a channel Fake.
giving one european aspect and changing the towns name ...
:?:
Please, How do you open actor.static ???
I didn't understood ...
And what modifications I must make to substitute grass runways in winter version, and grass runways in mud version ?
I am very interesting in this for my winter & Spring's Crimea !!!!
Thx !