Posts: 47
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Joined: Nov 2007
FC Wrote:"edited" already have tool for easy editing and changing tga.tables, he will send it to me tomorrow if he give me his permission I will upload that tool.
May be, "edited" also have tool for edit (or convert) *.tga with "IMF" in header in "right" *.tga?
There are only two types of aircraft - fighters and targets 8)
thx you very much! the online campagn of my squad will be now more realist!
OK, I think I understand more or less the way to change mapctgatable. Got an idea about a systematic way of creating a new map: paint an unscrambled "map_cunscrambled.tga" , divide it in 32 by 32 pixels squares, scramble it to get the final map_c.tga by removing all squares which contains only water or only land. Write mapctgatable (or modify it if you started from one already existing map). Save unscrambled map_c as map_T and map_h (I think with modifying the size) . Paint map_T and map_h. About map_F I don't know what t is really though...Airfields, objects can be maybe implemented after understanding actors.static. Otherwise map would be working only in conjunction with a mission template (having objects inserted in missions)... The big challenge remaining: ACTORS.STATIC!
Posts: 47
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Joined: Nov 2007
fly_zo Wrote:here you go: folder name: desert
Oops ... i'm dummie :oops: I look for 'OnlineDesert' :oops:
There are only two types of aircraft - fighters and targets 8)
Then now possible make some BoB scenario?
Topic move in map mods section...