happy time and nice work !!!
thx again to my friend hoorydoo snake web
for info the good ratio for ellevation is ...for agrey 255 colors level for a tga map 255/is white and 0/is black
ellevation for exemple is 250 grey color is 3710 meters in game
240 grey color is 3070 meters in game
230 grey color is 2430 meters in game etc ... etc ...
so 640 meters of diferences by 10 level grey color.in level map H.
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thats pretty interesting boom. It will make converting SRTM data to map elevations easier.
That means 0m is RGB=192?
humm o meters ingame is 0/0/0 grey color(black) in (map_H.tga). (only on ellevation map )
T/0...S/0...L/0 = black
T/0...S/0...L/255 = white
T/0...S/0...L/192= 1020 meters ingame in rgb y dont know the values. because the map tga need grey value.
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Si tu en ressens le besoin,
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I got bored tonight as the Slot map is on hold...anyway I tried to make an Aleutians map by using the Hawaii map files, but I keep getting a load.ini error when I try to load the map in FMB. I modified all the .tga's to reflect the land mass changes, a simple elevation map, and checked that I had everything in the same colour depth formats as the Hawaii files. Am I missing something?
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Zo, can I send to you so you can look at it maybe? Note that its far from finished, I justed wanted to make sure that what I was doing worked.
I'll email it to you.
no more delay for larger maps.... check your mails gents :wink:
Z
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Thanks Zo. I converted the Slot map earlier today.
I'm still having the load.ini runtime error when trying to load a new map in FMB. I changed some of the entries I had made to filelist.txt, some letters were in the wrong cases. But helas, I cant seem to figure out why it wont load.
maybe we are missing some .tga files. i still don't know what are map_R.tga and map_M.tga for and how to produce them... any help?
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This is the error I get: