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Nope. Munda is done exactly as per your instructions. And its the best I could do with the resolution you have to work with.
The runway may have to be moved a little south as it is now, and it is running at around 78 degrees.
TEAM PACIFIC
Posts: 703
Threads: 9
Joined: Nov 2007
Looks better with the ENE orientation.
TEAM PACIFIC
Wow, not to me. It virtually touching the coast is a distictive feature, IMO.
Personally, I'd lose the hills and forest, and make the dispersal paths as close to spot on as possible before I'd move it away from the coast. The small squares in the FMB are 100m, right? So 4 water/land pixels per square at that scale, right?
If munda point was smaller, I could probably do ENE, AND have it near the coast, actually. The tip of the point being just 4 FMB squares at the SW. COurse doing that is PS is a huge PITA, I know.
Yeap, I think I will sit back and let you guys do the art. Then I will just learn how to add buildings...lol
I have been working with the Hawaii map tinkering with the tools inside Il2.
Looks great Tater
Hawk
Skunk, this is your baby, it's your call. I can always make one the way I want for myself, lol.
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Well, I think, and this is just me, but I think that your south dispersal area is too wide. Its like you're trying to make it match up to the coast. If you look at the chart on PW, the south dispersal isnt so large.
I mean you are part of the team, so your opinion really matters on this, but there are things I know that you can do and stuff that you cant do with this map making biz. Right now, the whole of Munda point is 20 pixels wide. I'm very limited in what I can do and how I can reproduce it accurately.
TEAM PACIFIC
I should add that this does point out a problem with the PTO and airfields. When the campaign starts, guadalcanal and buin are all there is. The US beefs up the 'canal, and the IJN starts building more airfields (like Munda). The US takes the new airfields, then beefs them up more. Ondonga is a US base, not japanese.
I think by far the best way to do the project is to build all of them first. Then we can make a version earlier with the runways/taxiways deeted very easily. Hit it with the WOOD tile, and it's gone. Very easy.
I could see at least 2 versions. An early 43, and a later 43 version. In the former, The fields short of Bouganville would be Japanese. No Ondonga, etc. In the latter, even Munda would be American, and would be bigger, no trees, etc. The CBs may have simply scraped down the hill, they flattened many small mountains to make air bases.
Of course the latter map might make more sense to abbreviate at New Georgia (as an "online" version?).
tater
MUCH MUCH BETTER!!!!
The other one had too much of an earthy look... Seemed very jaded... Skunk's was better, but this is like yours and his had a baby... and well, the baby is better...
TS
How many strips were actually coral and how far inland?
Posts: 703
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Joined: Nov 2007
Isnt there a mod that changes the draw distance? Or is that not out yet? If there is one, you could make all the coconut groves around the airfields. Sort of like a Hollywood backdrop for when people take off from there.
TEAM PACIFIC