04.08.2008, 00:22
I'm probably going to be very unpopular here for this but....
I've been looking at some of the new, and overall wonderful maps made by the community. I'm not at all trying to cast a bad light on the hard work the mapmakers have done but on most every map I see errors that make building on sections of it next to impossible if not impossible altogether. Objects out of alignment, houses on roads and buildings. Harbors in particular tend to upset me the most. Here are three screenshots form the Channel Map for example:
As a mission builder I can't work with this. There is no good way to cover it up or fix it.
Now you're probably fuming at me right now and saying "If you can do better..."
Better or not, just a bit of attention to basic detail can result in harbors like these I've done for various maps and templates:
I was the Leader for the Team Normandie Template series and a member of the Team Italia and Team Kyushu template teams. As the Team Normandie Leader I went over every bit of work submitted and made sure gross errors were fixed or altered to make the most realistic map possible.
Now I haven't (yet) made a map so have no real idea of what all is involved. Maybe I'm just talking out my a r s e but all I'm saying is spend a little time making sure that the alignments and placement of objects are better. I'm sure you are already spending hundreds, if not thousands of hours on these maps but a few hours more would put the icing on the cake. These errors make otherwise wonderful maps difficult for the mission/template maker to work with and spoil an otherwise fine job.
What I'm hoping to hear back is "...they were properly placed but during the transfer from map template to in-game map things shift..."
Sorry if I stepped on some toes. I don't mean this to be taken as a harsh criticism of the fine work the map making community does, just an observation and suggestion for even better future maps.
I've been looking at some of the new, and overall wonderful maps made by the community. I'm not at all trying to cast a bad light on the hard work the mapmakers have done but on most every map I see errors that make building on sections of it next to impossible if not impossible altogether. Objects out of alignment, houses on roads and buildings. Harbors in particular tend to upset me the most. Here are three screenshots form the Channel Map for example:
As a mission builder I can't work with this. There is no good way to cover it up or fix it.
Now you're probably fuming at me right now and saying "If you can do better..."
Better or not, just a bit of attention to basic detail can result in harbors like these I've done for various maps and templates:
I was the Leader for the Team Normandie Template series and a member of the Team Italia and Team Kyushu template teams. As the Team Normandie Leader I went over every bit of work submitted and made sure gross errors were fixed or altered to make the most realistic map possible.
Now I haven't (yet) made a map so have no real idea of what all is involved. Maybe I'm just talking out my a r s e but all I'm saying is spend a little time making sure that the alignments and placement of objects are better. I'm sure you are already spending hundreds, if not thousands of hours on these maps but a few hours more would put the icing on the cake. These errors make otherwise wonderful maps difficult for the mission/template maker to work with and spoil an otherwise fine job.
What I'm hoping to hear back is "...they were properly placed but during the transfer from map template to in-game map things shift..."
Sorry if I stepped on some toes. I don't mean this to be taken as a harsh criticism of the fine work the map making community does, just an observation and suggestion for even better future maps.