CUJO, I'll post later all the brige lines to be added.
To answer some:
Bridges as objects can be reskinned.
These object bridges can be destroyed as usually in FMB so you can have a destroyed bridge in the mission etc..
These bridges are NOT functional, the cars will not cross rivers on them unfortunately. But I thought they would be good even if not functional for the new maps with rivers at altitudes greater than zero.
Trains ignore the bridge whether it is live or dead because they only have a collision model with other trains...not objects...so they just move right through it
vehicles bump into it until it is destroyed then they can ignore it as the collision model is gone
nice handy object though...thanks
Ok, so I paste below all the lines. One note replacing in these lines mono2.sim with mono3.sim gives a different damage...Fred. you played with destruction, which parameters shall we use for body and panzer?
[buildings.House$cbridgeshortmid]
Title cbridgeshortmid
MeshLive 3do/bridges/country/short/mid/mono1.sim
MeshDead 3do/bridges/country/short/mid/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
[buildings.House$cbridgeshortend]
Title cbridgeshortend
MeshLive 3do/bridges/country/short/end/mono1.sim
MeshDead 3do/bridges/country/short/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
[buildings.House$cbridgelongmid]
Title cbridgelongmid
MeshLive 3do/bridges/country/long/mid/mono1.sim
MeshDead 3do/bridges/country/long/mid/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
[buildings.House$cbridgelongend]
Title cbridgelongend
MeshLive 3do/bridges/country/long/end/mono1.sim
MeshDead 3do/bridges/country/long/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
[buildings.House$hbridgeshortmid]
Title hbridgeshortmid
MeshLive 3do/bridges/highway/short/mid/mono1.sim
MeshDead 3do/bridges/highway/short/mid/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
[buildings.House$hbridgeshortend]
Title hbridgeshortend
MeshLive 3do/bridges/highway/short/end/mono1.sim
MeshDead 3do/bridges/highway/short/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
[buildings.House$hbridgelongmid]
Title hbridgelongmid
MeshLive 3do/bridges/highway/long/mid/mono1.sim
MeshDead 3do/bridges/highway/long/mid/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
[buildings.House$hbridgelongend]
Title hbridgelongend
MeshLive 3do/bridges/highway/long/end/mono1.sim
MeshDead 3do/bridges/highway/long/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
[buildings.House$rbridgeshortmid]
Title rbridgeshortmid
MeshLive 3do/bridges/rail/short/mid/mono1.sim
MeshDead 3do/bridges/rail/short/mid/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
[buildings.House$rbridgeshortend]
Title rbridgeshortend
MeshLive 3do/bridges/rail/short/end/mono1.sim
MeshDead 3do/bridges/rail/short/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
[buildings.House$rbridgelongmid]
Title rbridgeshortmid
MeshLive 3do/bridges/rail/long/mid/mono1.sim
MeshDead 3do/bridges/rail/long/mid/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
[buildings.House$rbridgelongend]
Title rbridgelongend
MeshLive 3do/bridges/rail/long/end/mono1.sim
MeshDead 3do/bridges/rail/long/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8
Panzer looks fine for now...if you find it is too easy to destroy then up it a little
Body fuel small gives the kind of secondary explosion/smoke/flames .... fuel is for a petrol tank or gas tank.... better to be a WoodMiddle I think like the houses
I have also asked FC if he knows about the collision model....he seems to be the most knowledgeable guy around here on that kind of thing.
If we can crack the collision model I can make it so that even the blister hangers can allow a vehicle or plane to go inside.... or the masking nets would ignore being bumped into :roll:
To have certain objects with a collision when live AND when dead...or NOT when live but have when dead etc.
Posts: 152
Threads: 21
Joined: Oct 2007
Low,
If i adjust the panzer values in the static.ini to make the bridges harder to destroy, will this also effect the bridges that come as default with the maps? If not how can i make them harder to destroy?
regards
slipper