DrJones 3D Converter for IL2
#16

Jadehawk Wrote:Does all kinds of 3D stuff. I used this when I was doing some informal training classes 5 years ago.


Here is a free version.
http://www.your3dsource.com/free-maya.html

Thanks...what is the difference between Maya and 3D Max?

Can Maya models be imported into the sim?
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#17

Since I never seen 3DMax, I would not know. Smile

I have not used this software in several years. But I believe it should as Maya supports common file extensions. As for importing into the sim, I think that's why we have this converter to convert your models into the native files Il2 uses. So do your stuff in whatever 3D software you use and this converter should convert them into .him files I believe.
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#18

I was going to try the trial version of 3D MAX just out of interest, but the min spec says it needs WIN XP PRO SP2. Wont it run on basic WIN XP at all? or would I still be able to mess around with it so I can appreciate more what you guys produce for us.
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#19

briyeo Wrote:I was going to try the trial version of 3D MAX just out of interest, but the min spec says it needs WIN XP PRO SP2. Wont it run on basic WIN XP at all? or would I still be able to mess around with it so I can appreciate more what you guys produce for us.

3ds Max will run fine with xp home.
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#20

Thanks GBrutus, I will take a look at it then in that case Smile
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#21

I'm having some problems opening files from 3dsmax 2009 into the converter. I converted the him file into .Obj file and i had no problems opening it with Max. For some reason it didn't like 3ds files. Now after i oploaded the file i modified few parts and i'm trying to open it with the converter so i can change it into game format. I really want to tes it. :lol:
Looks like the converter doesn't like my files exported from max. I tried a lot of different types of file format but is a no go. How do you gents bring them back in the converter without getting error mesages?

Did i just lost all those changes if i can't bring hem back in the converter? :oops:


Thx.

I modified a bit the cockpit and aft fuselage shape of the Iar-80. This is just Max render not ingame screenshot.


[Image: render1.jpg]

Stop laughing damn it. [Image: furious.gif] :mrgreen:

[/img]
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#22

Hi,

as told, i need to fix some bugs in 3ds loader, try loading 3ds in DE5 and resave it in 3ds again.

br.
Dr.Jones
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#23

I realize one thing was my n00b mistake. I had Max set to work in OpenGL and afte i switched to Directx, and started a lot more plugIns, I can bring 3ds files in the converter.
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#24

@Jaws2002

dont worry I use 2009 and 9 version of 3dsmax and now have converter for this any limitation,plz wait for patch ;-) Now you can use DE5.You can know strictly full structure of msh format before import back to il2 engine.

regards,
mgt
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#25

Excellent. This new tool takes things to a whole new level.

Aircraft are very complex models but it would be good to see a guide to producing simple building objects --- or maybe ships. There is so much work which could be done.
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#26

asheshouse Wrote:Excellent. This new tool takes things to a whole new level.

Aircraft are very complex models but it would be good to see a guide to producing simple building objects --- or maybe ships. There is so much work which could be done.

Totally 100% agree, ships, tanks, vehicles ect....
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#27

asheshouse Wrote:Excellent. This new tool takes things to a whole new level.

Aircraft are very complex models but it would be good to see a guide to producing simple building objects --- or maybe ships. There is so much work which could be done.
for example Sharnhorst is very complicated model ...
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#28

Not working for me.

I am trying to run it on Windows Vista Home Premium

I've exacted the MshConvertor files to a separate directory.
Also installed Framework 3.5 -- don't know if this is needed.

I'm interested in working with ship models.
I've extracted the Marat files to a separate directory.
Loaded hier.him in MshConvertor
-- then saved as *.3ds or *.obj

These saved files have no model data in them.
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#29

association him + msh files have any limits ... I think that collison and hooks not saved.but working for me.I have files.you need framework 2.0.
try load and save individual objects and use only 3ds format because keep info about matrix.
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#30

Thanks for the tips Magot.

Framework 2.0 doesnt work with Vista. I have had to use Framework 3.5

I can now load individual *.msh files and convert to *.3DS or *.obj

I have used Marat/head3.msh as a trial -- which appears to be a gun turret.

I guess what I was hoping to see was a complete model of the Marat which I could view and rotate in 3DS. Am I hoping for too much? -- or is the idea to import each part of the model separately and then assemble it?

I thought if I could understand the Marat model then that would be a good basis for working on an HMS Warspite model for MTO.
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