Can anyone shed light on slow mission/game loading times?
#1

Does anyone else suffer from very slow game start-up and mission loading times since installing mods? My main problem is the game hangs on 5% on sart-up for about 15 secs and then loads slowly. If I load a mission with Canons BoB map it takes about minute or so. I used the switcher to go back to unmodded 4.09 and the game/missions loaded much quicker.

Sony VIAO RZ422P
550w PSU
Intel 3 Gig Duel Core Processor
NVidia GeForce 7950GT (AGP) using 175.19 Driver (latest)
2 Gig Kingston RAM
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#2

The game is referencing many files and folders outside of it's SFS files. Something it was never designed to do. The price for having mods is a slightly longer loading time. Quite a bargain ne? :wink:
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#3

as the files in the stock game were probably compressed right? So they load faster. Even on 4GB ram mine still takes its time to get to 60% then after that pretty ok, probably takes twice as long with all the mods and with even more slightly longer. Like said, if that's then its a bargain.
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#4

It also depends on which mods you use. If you use mods which add a considerable number of files, it takes longer. For instance Freddy's 109 cockpits require more than 1 GB of additional files! Needless to say, that must impact the wrapper.dll's reading time. You may then try to disable some mods: disable first the cockpits mods, the shippack mod, and some map mods. Then it should be much faster. Use the cockpits mods only if/when you intend to fly the concerned planes. I am not sure, just my 2 cents here.

If you just use the sound mod, the AI flyable, the new default skins mods (for instance), I believe your game should load pretty fast. In other words, choose a minimum set of mods, and some extra when you need them. To disable a mod, add a "-" in front of its folder's name within the MODS folder. To re-enable it, remove the "-".
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#5

its normal with a wrapper

files being loaded from 3 folder/location: files, MODS and the sfs files in the root

I got rid of files folder by renaming it to '_1Soundmod' and moving it to mods, plus I'm using the older, much smaller version of 109 cockpits
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#6

With new mods which will have new airplanes there are going to add a another penalty, because new msh files currently can be exported in ascii format only(not binary as vanilla aircraft), so this files are bigger and need to be ascii parsed which is very slow way of loading. Considering that vanilla SFS loading is already slow.

br.
Dr.Jones
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#7

vpmedia Wrote:its normal with a wrapper

files being loaded from 3 folder/location: files, MODS and the sfs files in the root

I got rid of files folder by renaming it to '_1Soundmod' and moving it to mods, plus I'm using the older, much smaller version of 109 cockpits

Does this mean the renamed 'Files' folder still works but is being read from 'MODS' folder instead?

Thankyou all for your input here Smile
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#8

charlie19 Wrote:Does this mean the renamed 'Files' folder still works but is being read from 'MODS' folder instead?

Thankyou all for your input here Smile


yes but then all future AC Installers must get installed manually !

or you'll have 60% CTD

and it not speeds up loading time ... trust me i've tried it

leave Files folder where it is

more:
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Z
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