Cloud as objects
#1

I was thinking, is it possible to create an object that is, in essence a cloud?

In that way we could manually place clouds in FMB for special purposes.

For example, if you need the target (AND JUST THE TARGET) to be covered, you go there and place clouds in the area.

I can imagine a lot of usefull stuff that a skilled mission designer could do with that.
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#2

.... how about clouds as new slot planes ? Disabled collision of course ...


just a thought

Z
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#3

fly_zo Wrote:.... how about clouds as new slot planes ? Disabled collision of course ...


just a thought

Z
Well, that's possible?

I wonder: how to model an acurate cloud flight model. Got some performance charts :lol:
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#4

LBR=Rademacher Wrote:I was thinking, is it possible to create an object that is, in essence a cloud?

In that way we could manually place clouds in FMB for special purposes.

For example, if you need the target (AND JUST THE TARGET) to be covered, you go there and place clouds in the area.

I can imagine a lot of usefull stuff that a skilled mission designer could do with that.

Smoky volcano at Rabaul perhaps? Idea
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#5

fly_zo Wrote:.... how about clouds as new slot planes ? Disabled collision of course ...


just a thought

Z

It's possible to give collision properties to trees in order to crash against it???

Potenz
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#6

(GASP!)

If cloudy was being added to new slot.... I could imagine flying as cloudy armed with cloudy weaponary!

[Image: cloudyplane1.jpg]

FW 109 wingman 1: No fight of enemy fighters yet! This is getting boring....
FW 190 wingman 2: We have been patrolling non-stop for hours...
FW 190 Leader: Negative! I got a bad feeling that enemy are here somewhere...
FW 190 wingman 1: Oh wait a min, sometime I noticed I saw a cloudy that looked awful like warplane?!
FW 190 Wingman 2: Have you been drinking too much?!
Fw 109 Leader: Must..... Find... enemy... Warplane!

USAAF Cloudy pilot: (constantly flys past patrolling enemy fighters) *snicker... mwuhaahahahahah" No one ever know that we developed plane made of purely cloudy! muahahahhaa *evil laughter*

:lol:

(Im just bring humor in this posts)

ANYWAY, BACK TO SUBJECT.

Having different types of cloudy in different color will be very helpful when it come to FMB. Especially when making foggy or other kind of 'atomsphere' to it. I alway tried to give map a very foggy map but wasn't able to achieve it. This may be the key!

So go for it!


Chaoic out...
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#7

Potenz Wrote:
fly_zo Wrote:.... how about clouds as new slot planes ? Disabled collision of course ...


just a thought

Z

It's possible to give collision properties to trees in order to crash against it???

Potenz


well, somewhere must be data which makes them how they are .... so there must be a way to reverse that IMHO

Z
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#8

fly_zo Wrote:
Potenz Wrote:
fly_zo Wrote:.... how about clouds as new slot planes ? Disabled collision of course ...


just a thought

Z

It's possible to give collision properties to trees in order to crash against it???

Potenz


well, somewhere must be data which makes them how they are .... so there must be a way to reverse that IMHO

Z

I been looking extracting the files but as my skills on programing are crap, i couldn't find it or i couldn't see it.

Potenz
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