Has the object list grown in FMB? I fly 4.09m moded now and I just noticed the object numbers does not match my list. If it haven't changed, then I'm in trouble :roll:
this might help
viewtopic.php?t=5268
4.09 has the new objects for the slovakia map
and many mods to objects ...hangers/vehicles/men/flora etc. have all increased the list
Yes I did RichardHed, but that's no problem. I'll just update the object list manually. It's gonna take time but I don't mind. Thanks for your heads up on this. Best Regards, Sora
Sora
Add the following to the END of you version 4.09b1m static.ini and it should work without changing the previous object lists numbers
//===========================================================================
//[***]CAN_Channel
//===========================================================================
[buildings.House$ChainHomeLow]
Title ChainHomeLow
MeshLive 3do/Buildings/Industrial/ChainHomeLow/mono.sim
MeshDead 3do/Buildings/Industrial/ChainHomeLow_dmg/mono.sim
Body RockBig
Panzer 2.00
[buildings.House$T2_Hangar]
Title T2_Hangar
MeshLive 3do/Buildings/Industrial/T2_Hangar/live.sim
MeshDead 3do/Buildings/Industrial/T2_Hangar/dead.sim
Body RockBig
Panzer 0.34
[buildings.House$Luft_Hangar]
Title Luftwaffe_Hangar
MeshLive 3do/Buildings/Industrial/Luft_Hangar/live.sim
MeshDead 3do/Buildings/Industrial/Luft_Hangar/dead.sim
AddHeightLive -2.0
AddHeightDead -2.0
Body RockBig
Panzer 0.34
[buildings.House$AirdromeHangar1Camo]
Title Hangar1_Camo
MeshLive 3do/Buildings/Airdrome/Hangar1_Camo/live.sim
MeshDead 3do/Buildings/Airdrome/Hangar1_Camo/dead.sim
Body RockBig
Panzer 0.48
[buildings.House$AirdromeMaskingnet4]
Title Airdrome_Maskingnet4
MeshLive 3do/Buildings/Airdrome/Maskingnet4/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet4/dead.sim
AddHeightLive 3.1
AlignToLand 0
Body WoodSmall // FIXME: need special type 'Cloth'
Panzer 0.0001
[buildings.House$AirdromeMaskingnet6]
Title Airdrome_Maskingnet6
MeshLive 3do/Buildings/Airdrome/Maskingnet6/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet6/dead.sim
AddHeightLive 6.0
AlignToLand 0
Body WoodSmall // FIXME: need special type 'Cloth'
Panzer 0.0001
[buildings.House$FurnitureSandbag_Wall2]
Title Sandbag_Wall2
MeshLive 3do/Buildings/Furniture/Sandbag_Wall/live.sim
MeshDead
AddHeightLive 0.6
AlignToLand 0
Body RockMiddle
Panzer 0.60
[buildings.House$FurnitureSandbags_Round2]
Title Sandbags_Round2
MeshLive 3do/Buildings/Furniture/Sandbags_Round/live.sim
MeshDead
AddHeightLive 0.6
AlignToLand 0
Body RockMiddle
Panzer 0.60
[buildings.House$Furniturebale]
Title HayBale
MeshLive 3do/Buildings/Furniture/bale/live.sim
MeshDead 3do/Buildings/Furniture/bale/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.20
[buildings.House$Furniturebaletall]
Title HayBaletall
MeshLive 3do/Buildings/Furniture/bale/live.sim
MeshDead 3do/Buildings/Furniture/bale/dead.sim
AddHeightLive 1.4
AlignToLand 0
Body WoodSmall
Panzer 0.20
[buildings.House$Grass_Pen]
Title Grass_Pen
MeshLive 3do/Buildings/Pacific/Grass_Pen/live.sim
MeshDead 3do/Buildings/Pacific/Grass_Pen/dead.sim
AlignToLand 0
Body RockBig
Panzer 3.00
[buildings.House$TypeJ]
Title TypeJ_Hangar
MeshLive 3do/Buildings/Pacific/TypeJ_Hangar/live.sim
MeshDead 3do/Buildings/Pacific/TypeJ_Hangar/dead.sim
AlignToLand 0
Body RockBig
Panzer 0.50 //0.50
[buildings.House$Luft_Late_Hangar]
Title Luft_Late_Hangar
MeshLive 3do/Buildings/Pacific/Late_Luft_Hangar/live.sim
MeshDead 3do/Buildings/Pacific/Late_Luft_Hangar/dead.sim
AlignToLand 0
Body RockBig
Panzer 0.50 //0.50
[buildings.House$Hangarcamo]
Title Hangar_camo
MeshLive 3do/Buildings/Pacific/Hangar_Camo/live.sim
MeshDead 3do/Buildings/Pacific/Hangar_Camo/dead.sim
AlignToLand 0
Body RockBig
Panzer 0.50 //0.20
[buildings.House$Blisterhangar]
Title Blister_Hangar
MeshLive 3do/Buildings/Pacific/Blister/live.sim
MeshDead 3do/Buildings/Pacific/Blister/dead.sim
AlignToLand 0
AddHeightLive -7.0
AddHeightDead -7.0
Body RockBig
Panzer 0.50 //0.20
[buildings.House$Luft_Wooden_Hangar]
Title Luft_Wooden_Hangar
MeshLive 3do/Buildings/Pacific/Luft_Wooden_Hangar/live.sim
MeshDead 3do/Buildings/Pacific/Luft_Wooden_Hangar/dead.sim
AlignToLand 0
Body RockBig
Panzer 0.40 //0.50
[buildings.House$Nissen_hut]
Title Nissen_hut
MeshLive 3do/Buildings/Pacific/Nissen_Hut/live.sim
MeshDead 3do/Buildings/Pacific/Metal_hut/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.50 //0.015
[buildings.House$RussiaKievCstationHigh]
Title RussiaKievCstationHigh
MeshLive 3do/Buildings/Russia/Kiev/Cstation/live.sim
MeshDead 3do/Buildings/Russia/Kiev/Cstation/dead.sim
Body RockBig
AddHeightLive 20.0
AddHeightDead 20.0
Panzer 0.6 //0.2
[buildings.House$LuftNetted]
Title Luft_Netted
MeshLive 3do/Buildings/Norway/Luft_Netted/live.sim
MeshDead 3do/Buildings/Norway/airshelter_01/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1
[buildings.House$LuftWood]
Title Luft_Wood
MeshLive 3do/Buildings/Norway/Luft_Wood/live.sim
MeshDead 3do/Buildings/Norway/Luft_Wood/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1
[buildings.House$NorwayLuft_Large_Hangar]
Title Luft_Large_Hangar
MeshLive 3do/Buildings/Norway/Luft_Large/live.sim
MeshDead 3do/Buildings/Norway/Luft_Large/dead.sim
AlignToLand 0
AddHeightLive -3.6
AddHeightDead -3.6
Body WoodMiddle
Panzer 0.15
[buildings.House$NorwayLuft_Large_Hangar_Camo]
Title Luft_Large_Hangar_Camo
MeshLive 3do/Buildings/Norway/Luft_Large_Camo/live.sim
MeshDead 3do/Buildings/Norway/Luft_Large_Camo/dead.sim
AlignToLand 0
AddHeightLive -3.6
AddHeightDead -3.6
Body WoodMiddle
Panzer 0.15
[buildings.House$46CraneBig1High]
Title 46CraneBig1High
MeshLive 3do/Buildings/46/CraneBig1/live.sim
MeshDead 3do/Buildings/46/CraneBig1/dead.sim
AlignToLand 0
AddHeightLive 40.0
Body RockMiddle
Panzer 1.0 //0.1
[buildings.House$46CraneBig1WHigh]
equals buildings.House$46CraneBig1High
MeshLive 3do/Buildings/46/CraneBig1_W/live.sim
MeshDead 3do/Buildings/46/CraneBig1_W/dead.sim
AlignToLand 0
AddHeightLive 40.0
Body RockMiddle
Panzer 1.0 //0.1
//===========================================================================
//End of CAN_Channel
//===========================================================================
//===========================================================================
// eof
//===========================================================================